According to Valve:
Over time, the battle pass grew into a massive operation that sucked up nearly all the time, ideas, and resources of staff working on the game. In the early days of Dota 2, content updates were more varied and frequent. But over time the battle pass began to consume every idea or feature, leading to a situation where for most of the year Dota 2 had little to no new content until the next big battle pass update.
and
While work is still in progress on future updates, the first of these has shipped: ‘New Frontiers’ and patch 7.33 couldn’t have shipped as they did if we were focusing all our efforts on producing Battle Pass content. The community response to ‘New Frontiers’ has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community
Pretty wild, as this seems to describe the issue with most live service games and high end titles in general.
Nice! A video game company listened to their consumers for once. Or at least listened to their spending habits. Hopefully more follow suit
Being privately owned by a person who is a video game enthusiast really helps. Gabe already has ‘fuck you’ money and just wants to make video games and gadgets (and, apparently, deep sea submarines!).
If Valve is ever sold it’ll go the route of every other publicly traded company.
Good. I’m tired of the absolute cancer that is paid content with an expiration date that you still have to play to actually unlock. Either let us play the game to unlock content (the way things should be) or sell us the content if you must, but don’t double dip and require both. Absolute madness that this shitty concept ever was greenlit but gaming companies are scum these days. Valve is the best of the bunch, but their hands aren’t clean of bad monetization tactics.
Valve is the best of the bunch
really? they were the ones who came up with loot boxes for weapon skins in the first place