• Waluigis_Talking_Buttplug@lemmy.world
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    10 months ago

    because it “depends on Nintendo’s proprietary libraries.”

    At first I was a bit disappointed in Valve, but this really clarified some things. Valve is legit scared of litigation with Nintendo, which is 100% a thing I would expect any company to be scared of.

    • inlandempire@jlai.lu
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      10 months ago

      A similar thing happened with dolphin emulator when they tried to release on Steam i think

    • Potatos_are_not_friends@lemmy.world
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      10 months ago

      I wouldn’t say it’s legit scared.

      More like, why? Why fight on behalf of some random person who doesn’t have a history with Valve?

      Why would anybody risk an extremely long drawn out and expensive lawsuit because of a nobody who has a really cool demo?

      • Darorad@lemmy.world
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        10 months ago

        I mean, it’s one thing to fan remake a single player game from a decade ago in a very different way, and a very different thing to remake a live Multi-player game made in basically the same engine.

      • cley_faye@lemmy.world
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        10 months ago

        One of them (the Portal demake) used Nintendo’s proprietary code/libraries without permission, prompting a request to take it down, the TF thing ripped off Valve’s assets without permission and redistributed them, which got a DMCA. If you see this and think “Valve is out taking down everything they can like Nintendo” you really missed something.

  • Chozo@kbin.social
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    10 months ago

    Another reminder of the age-old lesson: If you’re working on a fan project that involves another company/person’s IP, keep it a secret until you’re ready to release it. So many cool fan projects get shut down because they get impatient and show off their work so early that they get C&D’d before they ever get a chance to come close to finishing their project.

    • Potatos_are_not_friends@lemmy.world
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      10 months ago

      Don’t forget the other age-old lesson:

      Be prepared to pivot. There’s nothing stopping you from making a homage/inspired by with your own intellectual property.

  • SatyrSack@lemmy.one
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    10 months ago

    It may not be gone for good

    Naturally, there is disappointment in the comments on Lambert’s Patreon post, and some users suggested Lambert might be able to move ahead with the project if he switched from Libultra, the official Nintendo 64 SDK, to libdragon, an open source SDK. Lambert said he’s not sure if doing so would appease Valve, and he’s reluctant to dive into it without first getting a green light from Valve.

    “I would consider porting to libdragon if Valve agreed to allowing me to finish before trying to make the jump,” he wrote. “It would be a lot of work and I wouldn’t want to commit to it before knowing if it would actually pay off.” He doesn’t seem to think that’s very likely to happen, though: “They also don’t seem too interested in the project as I can’t meaningfully distribute it on Steam.”

  • Transporter Room 3@startrek.website
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    10 months ago

    So a company is getting worked up because someone who isnt working for them is using tools from another company that sues over not bowing hard enough to make a fan-made version of the first company’s game in second company’s system.

    In other words “greedy capitalists capitalist all over the place, cool fan game caught in crossfire”

    Inb4 fanboys trip over themselves to tell me I’m wrong.