Finally update device drivers in Windows the right way!
Finally update device drivers in Windows the right way!
This bug really bugs me. On Libre Wolf so I’ll probably have to wait a bit longer.
Steam is clunky… Exit -> Oh you want to exit? Let me launch a new window letting you know I’m shutting down and take about 20 seconds while I was sitting here idle before you asked to shutdown.
See you tomorrow where I’ll validate your games again. Just in case!
Got it. Thanks for taking the time to explain!
Thanks, I’m new to Linux so don’t understand the process. How long until a stable release typically?
Oooh this sounds awesome! How long does it typically take to get pushed out to the distros? I’m using Nobara at the moment.
Bro - sounds like you missed an opportunity to dual boot!
On second thought, If you use the same source 1080p video and lock one in at 1920 x 1080 window and expand the other one to as full screen as possible. The full screen video will be up-scaled so you should be able to compare directly on one set.
Ah, I see. No problem. You’d have to switch back and forth in that case or have two of the exact same TVs to compare at the same time. (Some sets do a better or worse job of up-scaling). You’d also have to take into account viewing distance from the TV. At a certain distance it won’t matter, but as you get closer, it matters more and more. There are view distance calculators available online to help with that.
I don’t think so because you’re not forcing the 1080p video to be upscaled since it’s stuck with 1920 x 1080 pixels in my example.
Start with a 4K screen. Play a 4K video in VLC. Keep it in windowed mode but make it as big as you possibly can on your screen. Fire up the same video but at 1080p quality. Force that window to be 1920 x 1080 in size. There will be some overlap of the windows, but you can look at the non-overlapped parts and directly compare the video. You can also alt-tab back and forth. Not perfect, but it should give you a pretty good idea. Others - feel free to chime in if this is a good idea or not. I think that so long as the 1080p window is locked in at 1920 x 1080 then it won’t be up-scaled.
With machines, just remember the “clicks” or “notches” to compare progress. You’ll never really know the real weight because who knows the maintenance on them and the amounts of friction per machine that are inherent let alone the pivot points that allow for leverage that can vary.
The system could only display 400-something colors at a time. Once you reduce the number of colors that can be used, you lose gradients so one color doesn’t ease into another color. Due to this, art styles were typically different and used contrast to “pop” the characters and items visuals in game since being more realistic wasn’t an easy (or possible) option.
Now that we can have millions of colors, you can do whatever style you want.
A similar thing happened as polygon counts went up.
Careful Nintendo. If backing up a game I purchased and playing it any way I want is stealing, then I might as well skip the first step.
I think it’s mostly because it’s in Arizona… Not exactly the tech capital of the U.S…
😲 😮 😲 😮 🤨
I’ve been playing A free Zelda Rogue-like and A fast-paced, Rogue-like FPS: Mullet Madjack
Both are fantastic games with a lot of replay value!