Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Postmortal_Pop@lemmy.world
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    47 minutes ago

    I heard a lot of complaints about the twins in borderlands 3.They’re shallow, they’re obnoxious, they remind you of wanna be tiktok influencers, on and on.

    That’s not a bug, that’s a feature. Guys, Handsome Jack was bottled lightning. He was a masterpiece of good writing, good design, well placed improv, and just plain dumb luck. They were never going to pull that off again. You’d need to open a real vault to find that level of treasure.

    The Calypso’s are exactly what they say on the tin. They’re all those obnoxious, unfunny things I mentioned because sometimes villains aren’t well thought out, complex characters. I fucking love shooting Troy in his smug hot topic weeb face. I don’t need to consider the complexity of a man driven to an extreme or the show erosion of one’s moral character in pursuit of power, they were two shitty kids on an ego trip with no regard for the damage they did. It is plain, and simple, and easy.

    Are there problems with the rest if the story? Absolutely. Are there some awful plot-holes? Oh my fuck, yes. But are the Calypsos the thing that ruined the game? Fuck no, they’re fine and perfectly shootable as a bad-guy needs to be.

  • SlothMama@lemmy.world
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    2 minutes ago

    Forspoken is low key incredible and like, exactly one sound bite sealed it’s fate, once it became a meme, people already made up their mind about it.

    It was one of the best games I played last year and I found the story to be compelling and the gameplay fresh.

    I think it’ll be regarded as a hidden gem in the future unironically.

  • Chozo@fedia.io
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    49 minutes ago

    A big complaint I saw about the live-action Cowboy Bebop adaptation for Netflix was that the acting was too cartoony/over-the-top.

    Personally, I thought the acting was spot-on for what they were trying to accomplish. It was meant to be a live-action anime, so it was never intended to be 100% tethered to reality to begin with. The characters are meant to be characters, and I thought they did a great job with it. Spike, Faye, and Jet were all perfectly-cast, IMO, and they all felt like their original characters felt from the animated series. There are so many times where you can just close your eyes and listen to them talk to each other, and it feels exactly like it felt watching the anime on Adult Swim back in the early 2000s as a kid.

    I honestly loved the live-action adaptation and thought it was amazing. I’m still immensely disappointed that the reception was so poor that Netflix decided to cancel it halfway through the story. There are so many characters I wanted to see that didn’t appear until later in the original series. I would’ve loved to see a live-action Toys In The Attic or Heavy Metal Queen.

  • foggy@lemmy.world
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    3 hours ago

    People have a boner for Simpsons seasons 3-8, the Conan years.

    The Simpsons were excellent pretty much through season 12, much of seasons 13 and 14 are still legit.

    I don’t disagree that most of the best episodes are in that era… But Trilogy Of Errors is forever my favorite Simpsons episode, and that’s S12E18. (Linguo… Dead??? “linguo IS dead.”)

    I woukd go as far as to say that seasons 9 - 13 all contain at least one ‘top 30 of all time’ episode.

    The fall off was not swift with Conan’s departure.

    • bad_news@lemmy.billiam.net
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      2 hours ago

      At the time I thought there was a noticeable drop as of the movie. Never really pinned down what season that is to watch either sides of to see if my theory stands, but, that’s what I recall.

  • ProdigalFrog@slrpnk.net
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    2 hours ago

    The Original Mafia game is generally criticized for being a linear game in an open-world, but I think its linear nature is one of its strengths, because it gives the narrative a tight, driving focus that open world games tend to lack.

      • ProdigalFrog@slrpnk.net
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        1 hour ago

        I think Mafia received that criticism because of its surface level similarity to GTA, which is known for packing a ton of random side content in its open world.

        In Mafia there is genuinely nothing to do out on the world when driving around outside of the main story missions, except for occasionally a mechanic at a garage will offer you some small mission to steal a newer and faster car. Because of that, people complained that the open-world part was pointless and a waste.

      • ProdigalFrog@slrpnk.net
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        1 hour ago

        In the case of rdr2, it has a linear story, but a plethora of side content the player can engage with outside of the main missions. In Mafia, there was a single person that would sometimes offer you little missions to steal faster and better cars, but otherwise had no side activities whatsoever in between driving to and from the story missions. The lack of side content was the main complaint.