I’m aware, but even if GDscript gets to the point where it’s getting compiled for performance that doesn’t really help as I don’t want to learn 2 languages (performant Godot code, performant non-Godot code) even if they are (somewhat) similar (also if there’s any overlap, needing to adapt code manually). I’d rather just need some extra context to get the performant language to work within Godot.
3.X had some pretty decent bindings, so I hope the 4.X bindings eventually make it back to that point at least and hopefully are improved (integrated) enough so there’s actually something to show for it.
I’m aware, but even if GDscript gets to the point where it’s getting compiled for performance that doesn’t really help as I don’t want to learn 2 languages (performant Godot code, performant non-Godot code) even if they are (somewhat) similar (also if there’s any overlap, needing to adapt code manually). I’d rather just need some extra context to get the performant language to work within Godot.
3.X had some pretty decent bindings, so I hope the 4.X bindings eventually make it back to that point at least and hopefully are improved (integrated) enough so there’s actually something to show for it.