Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.
I meant the trivial portion would be porting back and forth between linux and early Mac OSX, making it a two-for-one proposition (though back then a lot of companies still chose not to do the linux port).
OSX was BSD based as well. Mac OS 9 and before were proprietary OSes. I don’t remember what the graphics underpinnings were, but I do know that porting directx to system 8.6 was a gargantuan task and the Mac ports were always 1-2 years behind pc.
Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.
I meant the trivial portion would be porting back and forth between linux and early Mac OSX, making it a two-for-one proposition (though back then a lot of companies still chose not to do the linux port).
But even OSX was BSD, not Linux.
OSX was BSD based as well. Mac OS 9 and before were proprietary OSes. I don’t remember what the graphics underpinnings were, but I do know that porting directx to system 8.6 was a gargantuan task and the Mac ports were always 1-2 years behind pc.