I’m not sure what you mean here. Godot is a game engine, and while I guess you can make ui’s with it, it would be a weird choice for anything other than a game.
As for vs code, I’d say the ide of choice would depend on what you’re writing. If you do wpf, visual studio or rider will be significantly better experience out of the box with the ui designer. I’m sure there’s a plugin for vs code, but a fully fledged ide would be a better choice.
Electron or flutter (with extensions for flutter) could be written in vs code fairly well, but I’d still argue an ide is always better than a text editor. But that’s all preference. Electron apps like vs code already use a lot of resources and adding all the extensions necessary to make it function similar to an ide just bogs it down more.
I’m not sure what you mean here. Godot is a game engine, and while I guess you can make ui’s with it, it would be a weird choice for anything other than a game.
As for vs code, I’d say the ide of choice would depend on what you’re writing. If you do wpf, visual studio or rider will be significantly better experience out of the box with the ui designer. I’m sure there’s a plugin for vs code, but a fully fledged ide would be a better choice.
Electron or flutter (with extensions for flutter) could be written in vs code fairly well, but I’d still argue an ide is always better than a text editor. But that’s all preference. Electron apps like vs code already use a lot of resources and adding all the extensions necessary to make it function similar to an ide just bogs it down more.