I joined Lemmy a few days ago under the lemmy.world instance and want to keep it as my main instance, but it’s being pretty laggy.
I don’t have access to a computer to ping each instance so am wondering if there’s a mobile way to do so.
I dont have it on me but there are fediverse sites that track all the instances.
Start with physical location https://lemmy.fediverse.observer/map
then ping/test the ones you like closest to you.
Yea ended up choosing a pretty popular one near me, hopefully they don’t shut down or something though. Thanks!
always a risk. keep an eye out for migration tools.
“Ping” shouldn’t affect lag, and your ping should be almost unnoticeable to you. Ping basically means the time a packet takes to the server.
For anything other than a video game, you’re going to focus more on server load, and utilization. If something is overloaded (Lemmy in general is overloaded) it doesn’t matter what your ping is, the server can’t process as many requests as it gets and you see “Lag”.
Part of the process right now is figuring out if Lemmy can keep up with the traffic, this is part of the growing pains of a new “social media” server. Best thing to do if it’s bothering you is give it a few days and hope they can work something out.
I realize. I just wanted to make a new account with the lowest ping instance while the server is upgraded at lemmy.world
The point I’m making is “ping doesn’t matter”. If you want to go to a different instance that’s fine, find one that seems responsive. You’re using the wrong terminology/thinking when deciding which instance you want to be on.
It doesn’t? Something with 1000ms is going to be less responsive than 100ms geographically closer, though I don’t know how much it varies.
I assume that me, being the the US, will have a significant enough high ping by being on an instance that’s hosting in Finland. I never used the wrong terminology, just was asking about how to find the lowest ping — I only said I was trying to find the lowest ping because lemmy.world’s servers are shutting the bed. I can see where the extrapolation comes from though, didn’t make it clear enough.
Unless you’re clicking through pages at record speed, 1 second latency for a web page and 100ms will be almost unnoticeable.
I just pulled Amazon.com, and on my computer it takes about 2 seconds for it to render, if we add 1 second of ping and it took 3 seconds to rend, I wouldn’t notice it. Looking inside chrome tools, I see it takes 700ms to download the content on the front page. This is relative of course and I could go deeper (if the initial page, and the content server both were 1 second away, technically it could take 2 seconds because it needs two round trips) but that’s kind of besides the point.
The main issue on the web is content generation/download, it’s not the time to reach the server. Lag matters more in gaming because you’re constantly talking to the server in a round trip constantly, so any latency is increased and will be more problematic. but with HTTP, you’re sending a request and getting it back, it’s a single round trip, you then will take time to parse that data and read it, and then when you’re ready for more you’re doing another round trip.
So if a server is 100ms or 1 second away you’re only paying that penalty once in a while. The issue is if the website gets under heavy load and can’t respond for multiple seconds or more, or fails to respond. That’s more of an issue with server load, which is why I say to focus on that.
If you TRULY think this is an issue, go to your command line and run “ping lemmy.world” I get 189ms pings. Amazon gives me 79 ms pings. Google is 28 ms ping. Those levels will be unperceivable after you consider the rest of the time it takes to download and render a page.