• ∟⊔⊤∦∣≶@lemmy.nz
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    1 year ago

    Reminds me of Arx Fatalis. I think it’s the only game I’ve seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

    • TIN@feddit.uk
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      1 year ago

      The old Lionhead game, Black and White, had a gesture system which was similar. Didn’t work very well, but the thought was there.

      • Quetzalcutlass@lemmy.world
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        1 year ago

        I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

        • Ms. ArmoredThirteen@lemmy.ml
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          1 year ago

          I’ve been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

          • Quetzalcutlass@lemmy.world
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            1 year ago

            That was my first thought, but I remember there was some rights snaggle that kept B&W from appearing on GOG. Looking it up, according to an interview the source code and IP are owned by Microsoft but EA still has the distribution rights.

            • Ms. ArmoredThirteen@lemmy.ml
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              1 year ago

              Well that sucks :I

              I love capitalism “Hey instead of someone doing something with this lets all sit on it and give everyone the middle finger. If I can’t profit nobody can”

    • Philote@lemmy.ml
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      1 year ago

      Drakan: Ancient Gates was my inspiration. Their magic casting blew my mind back in the day and I never understood why no one else has utilized that system. I will have to check out Arx Fatalis.

    • davidgro@lemmy.world
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      1 year ago

      Harry Potter: Wizards Unite had spells you cast by tracing a shape on screen, representing wand movements (and it was graded on how closely you matched that spell’s shape as well as on speed.)
      Not a complex system, but some of them took some effort to get a good cast.