Apparently, stealing other people’s work to create product for money is now “fair use” as according to OpenAI because they are “innovating” (stealing). Yeah. Move fast and break things, huh?

“Because copyright today covers virtually every sort of human expression—including blogposts, photographs, forum posts, scraps of software code, and government documents—it would be impossible to train today’s leading AI models without using copyrighted materials,” wrote OpenAI in the House of Lords submission.

OpenAI claimed that the authors in that lawsuit “misconceive[d] the scope of copyright, failing to take into account the limitations and exceptions (including fair use) that properly leave room for innovations like the large language models now at the forefront of artificial intelligence.”

  • vexikron@lemmy.zip
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    10 months ago

    Yep, completely agree.

    Case in point: Steam has recently clarified their policies of using such Ai generated material that draws on essentially billions of both copyrighted and non copyrighted text and images.

    To publish a game on Steam that uses AI gen content, you now have to verify that you as a developer are legally authorized to use all training material for the AI model for commercial purposes.

    This also applies to code and code snippets generated by AI tools that function similarly, such as CoPilot.

    So yeah, sorry, either gotta use MIT liscensed open source code or write your own, and you gotta do your own art.

    I imagine this would also prevent you from using AI generated voice lines where you trained the model on basically anyone who did not explicitly consent to this as well, but voice gen software that doesnt use the ‘train the model on human speakers’ approach would probably be fine assuming you have the relevant legal rights to use such software commercially.

    Not 100% sure this is Steam’s policy on voice gen stuff, they focused mainly on art dialogue and code in their latest policy update, but the logic seems to work out to this conclusion.