- cross-posted to:
- gaming@lemmy.ml
- cross-posted to:
- gaming@lemmy.ml
Meanwhile, Deep Rock Galactic: solid mechanics, good community, worth so many hours of fun, no microtransactions, no FOMO for their season rewards, and stylized low poly graphics that make every cave gorgeous to look at: 3gb and only $30
I don’t understand what happened with this game…
My bothers and I played it quite early on and it was fine. We didn’t stick with it or anything. Just another spot to play together. No one was talking about it or anything.
Then like a year later everyone is going nuts about it. We see it pop-up everywhere.
It was free on some services, might have boosted engagement
Without reading the article:
- High resolution textures
- large maps
- audio
- Internet cache
- shaders
- code left for debugging and data collection
All of those are in good faith. A part of it is in bad faith as well though. Studios forgoing or at least deprioritizing optimalisation. Why waste weeks on Q&A when you can just yawn and tell consumers to upgrade if it doesn’t affect your bottom line?
Case in point: COD MWIII All of the internet is (rightly) shitting on it but Activision won’t care because they’ll likely still sell several million copies. What incentive does that give them to NOT fire entire Q&A departments and pocket those cost savings on top of the profits?
QA what? You can’t QA and optimise huge ass textures to fit into a gig. I can tell you a story about high res images. My partner is a photographer. She did a commissioned project of 7 collage photos to be printed in large scale. She bought a 512 gig drive to work on a project. These 7 photos took 95% of the space of this drive in the end. Yeah, 500 gigs for 7 bloody photos!