• MimicJar@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      It depends on your table, but I disagree.

      If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.

      Alternatively in this case it’s to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.

    • nocturne213@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.

    • Flambo@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      Better still, use passive scores since this is what they’re for. If you want your players to make active checks, give them a narrative reason.

      But I’m also of the opinion that the more you run your D&D like you’d run anything Powered by the Apocalypse, the better it becomes.