nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square29fedilink
minus-squaredylanTheDeveloper@lemmy.worldlinkfedilinkEnglisharrow-up5·8 months agoShit. You go through a butthole and wake up at the start of the game again
Shit. You go through a butthole and wake up at the start of the game again