Bruh, the release of Halo 2 was a phenomenon. That series was shitting gold two decades ago. A few years later, Microsoft was selling 360s at a loss to make their money back on Halo and other games.
The restructuring of the engine meant that there was no playable build of Halo 2 for nearly a year, and assets and environments produced by art and design teams could not be prototyped, bottlenecking development.[16] Griesemer recalled that development was “moving backwards”, and after E3 the team realized that much of what the team had worked on for the past two years would have to be scrapped.
So, Halo 2 actually spent 3 years in development, it’s just that only 10 months of that was useful work. They could afford another year of development.
Bruh, the release of Halo 2 was a phenomenon. That series was shitting gold two decades ago. A few years later, Microsoft was selling 360s at a loss to make their money back on Halo and other games.
So, Halo 2 actually spent 3 years in development, it’s just that only 10 months of that was useful work. They could afford another year of development.