nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoMidnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'www.pcgamer.comexternal-linkmessage-square10fedilinkarrow-up139arrow-down13
arrow-up136arrow-down1external-linkMidnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square10fedilink
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up17·8 months agoThe card system wasn’t even the problem with that game. The horrible story, forced walking around an uninteresting location, endless stupid dialog, and the bugs were what made it bad.
minus-squareCarbonatedPastaSauce@lemmy.worldlinkfedilinkEnglisharrow-up9·8 months agoThey completely killed replay value because there was no way I was doing all those quests and conversations a second time.
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up5·8 months agoAs soon as I realized the Skip button during conversations only skipped one line I was done with it.
minus-squareWarmSoda@lemm.eelinkfedilinkEnglisharrow-up2·8 months agoYup. Not the entire conversation, or even sections of it. Just the current line that was on the screen.
The card system wasn’t even the problem with that game. The horrible story, forced walking around an uninteresting location, endless stupid dialog, and the bugs were what made it bad.
They completely killed replay value because there was no way I was doing all those quests and conversations a second time.
As soon as I realized the Skip button during conversations only skipped one line I was done with it.
One and only one?
Yup. Not the entire conversation, or even sections of it. Just the current line that was on the screen.