At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.

Why is that there? It’s your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.

I honestly just don’t get the point of these screens.

Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.

On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.

  • erwan@lemmy.ml
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    They need to be less lazy on the ports and add the option to quit to desktop on the PC version even if it doesn’t exist on the console version.

    Some games do, however I hate when I have to go to the menu before being able to quit to Desktop.

    • Rocketpoweredgorilla@kbin.social
      link
      fedilink
      arrow-up
      8
      ·
      edit-2
      1 year ago

      Clicks quit
      Are you sure you want to exit?
      Clicks yes
      Goes to title
      Clicks Quit
      Are you absolutely positive you want to exit?
      *Clicks yes DO YOU ACTUALLY THINK I CLICKED THREE TIMES TO GET HERE BY ACCIDENT??
      Game hangs.