nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agoPlayStation exec predicts focus will ‘shift from graphics to immersive narratives’www.videogameschronicle.comexternal-linkmessage-square28fedilinkarrow-up1110arrow-down14
arrow-up1106arrow-down1external-linkPlayStation exec predicts focus will ‘shift from graphics to immersive narratives’www.videogameschronicle.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 months agomessage-square28fedilink
minus-squareAnd009@lemmynsfw.comlinkfedilinkEnglisharrow-up3·6 months agoThere was a point in time when better graphics meant progress since the expectation of good story wasn’t there at all. Super Mario never had a great narrative. Unreal tournament 99 was mostly a tech demo that blew up. Few games like Baldurs Gate took it and ran, but they’re a few. Until 2002, narrative wasn’t the key to a great game, and it was already 20 years into the industry
minus-squareVirtualOdour@sh.itjust.workslinkfedilinkEnglisharrow-up1·6 months agoGames like Sam and max, beneath a steelsky, it came from the desert, Dune, Darkseed, there are so many counter examples to your claim Look at Betrayal At Krondor, amazing story that rivals and beats most fantasy today.
There was a point in time when better graphics meant progress since the expectation of good story wasn’t there at all.
Super Mario never had a great narrative. Unreal tournament 99 was mostly a tech demo that blew up.
Few games like Baldurs Gate took it and ran, but they’re a few.
Until 2002, narrative wasn’t the key to a great game, and it was already 20 years into the industry
Games like Sam and max, beneath a steelsky, it came from the desert, Dune, Darkseed, there are so many counter examples to your claim
Look at Betrayal At Krondor, amazing story that rivals and beats most fantasy today.