cross-posted from: https://lemmy.ml/post/1458833
Many Linux users have cited Wayland’s forced vsync as a blocker for gaming related scenarios. This patch adds tearing support into Xwayland!
cross-posted from: https://lemmy.ml/post/1458833
Many Linux users have cited Wayland’s forced vsync as a blocker for gaming related scenarios. This patch adds tearing support into Xwayland!
As someone who games exclusively (okay, except fucking PUBG) on Linux and Wayland for two years now, I find the implicit claim that (x)Wayland would not be suitable for Linux pretty misleading. The problem is that this is repeated a lot throughout the community, mainly by people who haven’t tried it recently. However, good for the few people that need that feature!
I feel like you’re just doing the same thing but from the other side. You’re dismissing other people’s experiences with Wayland simply because it doesn’t line up with what you’re personally seeing on your specific hardware.
On my Radeon 680M, Wayland has been an absolute no-go for gaming in terms of input latency and frame pacing. I tried it with Valheim and God of War in KDE Wayland and the performance is drastically worse than KDE X11. Other games like Spiderman Miles Morales show less of a performance gap, but it’s still there. And yes I tried it very recently.
That’s not my intention at all, in fact, I really welcome such contributions with precise examples, so thank you for providing one! Hardware is a good point, my GPU is a 6800XT which I bought right at release. Played all kinds of games but actually none if the ones you listed. Some working examples on my system:
All of this on Arch Linux with a 5900X CPU. Hope the combination of our comments gives people a picture that it’s not black and white :)
Did you do performance comparisons between Wayland and X11, or is your metric subjective?