Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even
850M$ revenue on 70M$ budget sounds a huge success.
I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)
Wukong’s 70M$ is fairly small compared to the other AAA games.
Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
source? plus “western wages” is a pretty broad range and doesnt really mean anything without context
https://www.forbes.com/sites/miltonezrati/2023/01/30/the-east-west-wage-gap-not-nearly-as-compelling-as-it-once-was/
As for the nonexistent salary, that’s a reference to the millions of slaves:
https://www.walkfree.org/global-slavery-index/country-studies/china/
I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)