I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • Hexorg@beehaw.orgM
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    I kinda am… but I’m also a researcher so I’m not particularly making a game but rather trying to make a new game mechanic. I want to make pawns have complex decision logic to be able to choose multiple ways of doing something. I’m working on creating a hierarchical task network in Rust. I’ve been testing it in godot using the gdnative interface. Don’t really have much to show though and no recent progress… Ben busy with a newborn

    • janooba@beehaw.orgOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Hey that’s fair, I can only imagine how much time a newborn would soak up. Game AI is facisnating to me so I’d love to hear more about your work. It reminds me a bit of GOAP a little bit.

      • Hexorg@beehaw.orgM
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Yes HTNs are a few computational levels higher than goap (HTNs can do everything that goap can). I think project fear AI used HTNs