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Cake day: June 6th, 2023

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  • AngryMob@lemmy.onetoGames@sh.itjust.worksSony announces the $700 PS5 Pro
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    2 months ago

    The consoles are typically FSR2 upscaling from 1440p or lower. Plenty of games are down around 720p. Lets not pretend theyre doing 4k native on AAA titles. The pro isnt going to be native either, we need to see games and PSSR in action to see where it falls vs FSR, XESS, DLSS, and see what gpu is closest in performance. You can get a used RTX 3080 for 350-400 and i’ll be pleasantly surprised if PS5 Pro beats that level of performance.


  • Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

    And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.



  • Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

    Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.







  • 35% of players don’t pirate every game… Thats absurd. If you’re referring to the pc gamer survey from like 10 years ago, there was way more nuance to it than that. Go read more than the headline please.

    But even so, its not up to the consumers to bend over and be “pleasable”. Devs should treat the platform well, instead they shit out bad ports, they dont bother with basic options, they require more layers of launchers and stores, drm, kernal anti cheat, etc etc etc.

    The pc market is huge, even excluding people who haven’t upgraded in 10 years. Its plenty attractive







  • You must not notice aliasing and shimmering then? Most find it very distracting to see everything flickering and shimmering and stair step with the slightest motion.

    And ray tracing really depends on the game, implementation, and hardware. Ray traced global illumination alone fixes the classic video game look that stems from rasterized lighting errors (light leaking, default ambient light, etc). It is the future for high quality games even not photo-realistic ones. Its expense is offset by both reconstruction and improved hardware. You wont be able to avoid it forever even if you want to.