I aim to be more human. I aim to be less apathetic as a human. Apathy grows, like a tree, and I aim to prune my own.

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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Hell, it’s a very different target market from the rest of the horizon franchise…

    Lego games are a slog. They can be fun for a while, but the design of them forces you to speed through the story and then go back to replay the whole damned thing to collect all the shit you can’t get the first time around.

    Frankly I’m not excited about it. I love horizon, but I think it’s a stupid decision to make a Lego game as the next installment in an otherwise exceptional franchise. Especially since it launched for $60 on console. No way it’s worth that; it’s a Lego game.


  • Honestly it’s just so useful. It should be the default.

    I picked it up when I lived in Houston, but when I was bartending and stuff after returning to my home state, I’d use it heavily.

    Interestingly, though, it made people think I was from another country entirely? Because in absolutely no other way do I sound even remotely southern. (I do use various non-American slang, but not with strangers) Was always a blast to have someone ask where I was from, and try to get them to pinpoint why they didn’t think I was local, when I was born 15 minutes from where the conversation was taking place :p


  • I think this makes sense.

    Motivations make you evil, not actions. Actions can make you evil if the motivation is there, or if you lack any motivation other than self-service, but if you are just a fuckup, are you actually bad? Sure if enough of your actions are bad even if the goal is good, it makes you a bad person, but does it make you evil? (I’ve played enough morally ambiguous virtue games to know the answer is no; they always forgive the antagonist if he repents and tries to do better)

    Killing people is often, in games, portrayed as a good thing… but not helping people doesn’t make you a morally reprehensible person… helping them the wrong way does. And that’s hard to encode.

    “My husband had to go to xyz to deal with the kobold problem, but he hasn’t come back yet”. Your options are help or ignore, and ignoring it isn’t inherently evil, it’s just not compassionate or caring. Helping the kobolds would be the evil act in this scenario and it’s never an actual option in most games.


  • I remember when I was maybe 14, 2001 or so, and my mom forgot to pick me up from wrestling practice after school.

    We lived about 6 miles outside of town, and wrestling is a winter sport, so it was well dark.

    I walked home along the side of the highway (in all black because that’s what I had that day…) after waiting well over an hour and calling several times (no cell phones). My options were to continue to sit in the glass entryway indefinitely or just leave and go home. It took me 3 hours, and when I walked in my parents were shocked that they forgot… not that I made it home safely or that I felt feelings… they were shocked at themselves that they forgot about me. (I wasn’t at that point)

    I mean hell when I was 5-7 I was walking home from school daily, going around suburb town on my bike, and one time around age 6 I got lost for several hours (only a few streets from home, but so windy and confusing I was just lost…) it ended in trauma and an ER visit, but did not actually cause my parents to restrict my movement, when it absolutely should have. It was normal routine stuff back then.

    I’m into parents caring more now, but man if someone had arrested my mother for allowing me freedom I’d… have felt really bad for causing it… that’s also intensely traumatic.


  • Does anyone else find it really difficult to play evil in games, like emotionally and morally?

    I loved fable and got my angel wings and halo easy-pie; I never managed the horns and huge black wings. I tried, I really did, but I just can’t do it properly… I feel bad for it.

    Edit: Or wait is that what this is about, rather than just a specific game…?


  • So they mostly come from the asteroid belt, which itself is likely a few large bodies that got ripped apart by Jupiter and each other… This isn’t surprising at all, just confirmation of what was assumed already.

    The speculation that “most” of the ~17,000 meteorites that fall each year come from just a couple specific asteroids within the asteroid families seems like overweighted nonsense to me, though. They don’t really seem to have a way to verify that, just modeling of an event 470 million years ago, and composition. They just know that they likely come from a few asteroid families, which can contain thousands of individual asteroids (though it’s also entirely possible that portions of the asteroid family were ripped away and obliterated in a separate event), possibly with very similar or identical makeup, so to then assert they “may” or “very likely” (both terms used in the article) come from a singular asteroid within the asteroid family is giving this research way way more weight than it should have, imho.

    Unless they are trying to say (it’s early and I just woke up, so that may be it) that the original large body that was broken up is the source, but that’s so intensely “no shit, Sherlock” as to be basically meaningless. After all, the entire belt is a result of those large body breakups, and the asteroid families responsible for the meteors are quite sizable (three of the named ones, Flora, Massalia, and Koronos, contain a combined ~27,000 bodies)




  • Honestly, it’s not even less of a high, even if you use medically/heavily, it’s just more balanced. When you smoke, a ton of the goodies are combusted anyway, but if you mix you stretch the same stock and the cbd nicely compliments the thc, like old-school weed that topped out at 10%. That was when it was good. Sure you maybe needed more than one hit to be done for the night, but it was a better experience.

    But I’m totally with you about the potency race, it’s the wrong way, and modern weed is very anxious weed. It’s just really strong and out of balance. And it’s just not a good time when you are naturally anxious, which more and more people are…





  • Is it just me or does your average rpg today seem just… easier overall than they used to be? I feel that’s where a lot of this problem comes from for me, because I’m always expecting it to get hard and it doesn’t. (😏)

    There’s a few games here and there where dying happens a lot and consumables and constant gear upgrades are very needed, but the majority of them you don’t need most of the consumables or gear you get anyway. They feel like dopamine hit filler content.

    Like I’m playing biomutant right now, and there’s a lot of consumables (and so so so much mostly junk gear) to loot throughout the game… but there’s also a heal ability that you can unlock and use on a timer, plus health refills outside of combat, so now that my weapons and armor are a lot stronger, even tho the enemies scale with you, it’s been dozens of hours of active play since I’ve used a consumable of any variety, and there’s at least half the game to go. And this has been a fairly consistent experience in games this decade or so, maybe longer even. I’m not a great gamer; I’m too lazy to learn to block or parry in any game, ever, and dodging is a maybe skill, only if it’s easy to perform… so it’s not at all that I’ve gotten better or anything…