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Joined 1 year ago
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Cake day: June 19th, 2023

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  • We could technically do it now, but you’d need a ton of quality control.

    A basic workflow:

    Use an image generator to generate start (and optionally end) frames of each scene.

    Use a video generator like Runway to create the scene.

    Use something to generate the speech, either a realistic text-to-speech engine or a record the dialog yourself and use AI voice changing software.

    Use a lip synch AI to match the mouth flaps to the audio.

    Generate music using something like Udio

    Job done.

    All these technologies exist and in some capacity are available to use. The only issue at the moment is consistent quality. This is coming on in leaps and bounds, however.







  • Materials.

    If you’d have seen the marble sculptures when they were new, you would have described them as anything but realistic. We now know that many, if not most, sculptures were painted in bright garish colours.

    Why paint a delicately crafted sculpture with a dodgy paint job? Party taste, perhaps, but more definitely because that was what was available.

    The paints that we have now are carefully designed, mixed and stored to deliver a wide range of colours of a consistent quality (and even modern companies like GW struggle with that!).

    The further back you go, the fewer pigments there are and the less sophisticated the binders are. It’s no coincidence that the rapid explosion in science and trade of the Renaissance led to the rapid development of paints. Even in those days, an artist didn’t buy paint, they made it - access to new raw ingredients was all that was needed.

    So, why the Renaissance? Because it’s the earliest point in time it could have been possible.













  • Overhangs were the biggest issue I found. So much so that I moved back to a 0.4 after a month of faff trying to find settings that would compensate.

    I use my printer mainly for minis, and figures that would print supportless on the 0.4 nozzle needed huge amounts of supports at 0.2 in order to print without missing chins etc.

    That said, the level of detail that I could achieve was better, particularly on the hair, but not enough to compensate for all of the extra faff and wasted plastic.