Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don’t need to ‘reinvent the wheel’ each time, or write machine code anymore.
On top of that, there’s many other revenue streams. Not that I think this model is ‘fair and good’, but look at the mobile market, where a sale cost of $0 is king.
Something to be said about ‘lower cost incentivizing bad practices’ (as the article discusses), and yeah, some games could raise their price. But it’s far fron 1-1, as ‘sales volume’ trumps ‘sale price’ in importance.
I agree with the point this is trying to make, but I don’t think it does its job.
Like, the whole argument from the ‘good guy with a gun’ crowd is about stopping them early. You’d need to cross reference each of these catagories with ‘how many people did the mass shooter kill’. And, this would really only be a strong argument vs the ‘good guy with a gun’ point if the ‘shot by bystander’ result had no fewer average deaths.
Additionally, it’s easy to clap back with ‘well, yeah, our society doesn’t have enough “good people” trained with guns, that’s why it’s only 5%!’
Again, I don’t agree with those points, it’s just that this chart is pretty bad at presenting an argument against them.