BirbSeed@lemmy.worldtoGodot@programming.dev•Where have you suffered some performance penalties using GDScript, and what was the fix? Was it to rewrite it in C#?
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5 months agoThis is the way. One additional step I do for enterprise software is test driven development. That way when you refactor your code into something better, you still have tests in place to verify that the code actually works.
So cool to see people developing games for older systems. Has anyone played them? Are they good?