I admire Valve’s passion for quality, but it does feel like there are a lot of missed opportunities with Half-Life. They had set up so many interesting threads and I was keen to see where they led.
I admire Valve’s passion for quality, but it does feel like there are a lot of missed opportunities with Half-Life. They had set up so many interesting threads and I was keen to see where they led.
To be clear, I’m enjoying XVI, and XV was the one game I disliked so much I dropped it. But try either one! Different people may like different games, and that’s fine.
As far as XVI goes, my main gripes are that combat is pretty slow until you’ve unlocked three sets of abilities, and it relies just a little bit too heavily on its Game of Thrones inspiration. But once combat gets going, it feels really good. You can dodge or parry almost every attack in the game, and it feels pretty badass to get right in the enemy’s face and have them not be able to touch you because you’ve learned the moveset.
I’ve beaten XIII twice, so I know it well. I don’t hate it, but I don’t love it either. My main criticism of XIII is it suffers from a lack of sense of place. It feels like a disjointed series of unconnected environments, and there’s no sense of a cohesive world that you’re exploring and learning about.
Lightning is on a train. Where does it come from? Where does it go to? We’ll never know. Now we’re in a crystal ice cavern. Now we’re in a dense forest. Now we’re inside an airship. Now we’re at an amusement park. There is no sense of how these places relate to one another or how they’re connected, and that dramatically impacted how engaged I was with the story.
The battle and hunt systems were the more enjoyable parts. The worldbuilding was lackluster bordering on non-existent. I also really dislike… actually, the whole cast. I don’t think there’s a single character I like. I dislike Sazh the least, if I had to choose.
But I still finished it. Twice. XV was the only main series game that I disliked to the extent that I didn’t see it through.
To each their own. I know a lot of people were disappointed by XVI, and again, I could criticize a number of aspects of it. But overall, I’ve had more fun than I’ve had with an FF game since X.
I’m close to the end on PC, and I enjoyed it a lot more than I expected. FFIV-FFX are some of my favorite games of all time, but I really didn’t like XII-XV.
There are plenty of things I could criticize, and it’s by no means perfect. But altogether I’ve had a good time with it.
It’s a damn (sorry) good city builder, and the new patch and specifically sluice gates essentially fulfill every desire I had for automating waterworks. I have about 300 hours in game already and will probably log another 200 with this awesome update.
Huh, looks like a UE5 game.
Ness was first introduced on the Super Famicom. Though he only really got popular when Super Smash Bros came out on the NES64.
I’m primarily a Civ 5 player and my issue is not with quick movement or quick combat (both on, of course) but the actual time to process enemy turns. It’s a 14 year old game running on my absolute monster of a gaming PC, but it’s still sluggish, especially with larger maps with more opponents. I can’t imagine the Civ AI is that computationally intensive so I’ve never understood why it takes so long. I’d also like more customization options in cities so they auto-govern better in the late game, which is also a huge time suck especially when going dom.
Interested to see how they implement this. I’ve always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I’ve always wished there were more automation options in the late game, and faster processing of enemy turns.
I’m playing Final Fantasy Tactics and turned on ally AI to assist with some of the grinding.
Literally the first action my healer took with the AI turned on was to throw my only elixir at a low-level undead.
So… won’t be using that during a major boss fight.
Or just waiting for it to come out on PC. I can’t justify spending the money on consoles anymore. Squenix probably has a deal with Sony where everything has to be a timed exclusive, but on my end I’m not going to buy a $500 console to play a single game that will eventually come out on PC anyway.
The graphics weren’t that good considering how long it took to release
The article notes it later on but this is for a period before SOTE launched. It makes perfect sense that they generate less profit in between the year Elden Ring launched and the year the expansion launched. Fires of Rubicon came out during this time period but that’s a more niche game compared to their flagship series.
I play FromSoft games that are very mildly multiplayer, when you want to and if you so choose. Other than that, single player only.
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Agreed, the drops under the tongue are a lot easier to do at home than the needles. Though I’m not sure about delivery - for whatever reason my allergist always required me to pick them up in person from his office. Not sure if that’s regulation or just a quirk of that one practice.
You are not permitted hot coffee, warm milk, or a yogurt drink. You are permitted 750g of cottage cheese, each day, for a month.
My wife was more interested in the Louisa May Alcott house when she visited Mass for the first time!
The humor reminds me of early reddit. Very needy. Lots of Star Trek, Stargate and Linux. Of course there are a lot of differences too, but it does feel a little closer to the original techie reddit base.
Hardcore console demographic