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Joined 1 year ago
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Cake day: August 5th, 2023

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  • Yes, doing anything too often can remove it’s shine, that’s just life I’m afraid. I found my useful line is between media consumption and creation. I can easily immerse myself in either to the point I’ll burn out on a game or book to never touch it again - but if I can mix creative work like writing or drawing on some days, games and books on the others, it helps my overall interest and extends my enjoyment of both.











  • How? Blood, sweat and tears mostly.

    Usually it’s not recommended to start with your “dream game”. Pick an engine (I like Godot), grab some Kenney art assets, and get to work on a pong or snake clone. This can be using written tutorials, videos, or hard mode, read the docs and piece it together.

    Trying to learn a language, learn an engine, learn the art pipeline, learn game dev concepts AND dream up a new game concept with custom assets simultaneously is trying to boil the ocean. Start small: add a start menu, add a scene. Make jpg appear and move using player input, add an obstacle, add a death scene/restart. Iterate from there.