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Cake day: July 4th, 2023

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  • The only real qualm I have is the lack of Ukrainian and Russian accents on the English dub. I don’t really understand the thought process as I felt like it added a lot of character and immersion to both the originals and to the Metro games.

    Otherwise I’m optimistic, I think the game looks good and they’ve been saying all the right things. Game journalists who have played it also report things that make me feel very hopeful, both in terms of micro gameplay (atmosphere, tension and isolation without reliance on jump scares) and macro gameplay (decisions mattering, branching stories and factions).

    I pre-ordered the ultimate edition regardless to support the studio after the horrors they’ve survived over the war, including losing colleagues to the frontline.




  • I’m in a bit of a down period as STALKER 2 is coming out soon so I don’t want to pick up a new story campaign from my backlog in the meantime (Metro: Exodus, Bioshock Infinite and Deus Ex: Mankind Divided are on the docket) in case I’m not finished in time for release day.

    Still playing lots of Deadlock, but for a single player story game I’ve gone back to some bits of RDR 2 when I’m not in the competitive mood. I started it earlier this year but abandoned it as I burnt out on it a bit. Coming back to it has been a very mixed experience, there is still so much about it I love - but also some very deep frustrations. And absence hasn’t really made the heart grow fonder in that regard. I don’t really like the mission structure. I know it’s been brought up by others, but I too seem to be among those who are bothered by it. I also find the sheer body count forced on you through main story missions to be so ludicrous as to regularly ruin my immersion. I’m not even that far in and I’ve already basically committed genocide levels of murder! And then the mission is over and nobody is talking about the massacre of hundreds of lawmen?







  • Yeah but it’s not really the same thing years later when most people are long finished with the game. Was the same with playing BG3 around release last year, participating in conversations with friends and strangers alike about discoveries in the game as it’s happening and everyone is talking about it and playing it at the same time. I’m sure similar things happened this year with Black Myth Wukong and Silent Hill 2 Remake to some extent, though I didn’t play those.

    It’s not about spoilers so much as participating in the buzz and culture and community that only really occurs around release.




  • While I admire the ideas behind patient gamers and think it probably works out really well for some people, I personally also enjoy participating in the zeitgeist from time to time. Playing Elden Ring on launch was fantastic - you really felt like you were exploring the world alongside everyone else as you’re finding Ashes and weapons that don’t even have wiki entries yet.



  • I’m sure they are and I’m sure they’re doing their best, but such a huge part of why the original has become a cult classic was Brian Mitsoda’s script. They had him on board and threw him out. I really wish I knew what was going on behind the scenes. Did he piss someone off? Was the functional parts of the game not… functioning? Or was the script really that bad? They seem to be keeping basically none of it, but the characters in the Chinese Room trailers have none of the charm of Hardsuit Labs trailers…

    I think we’ll get a mediocre Dishonored-like with a Vampire theme that is Bloodlines only in name, and fans will forever wonder about and mythologize that Hardsuit Labs version with Mitsoda and Rik Schaffer (which may well have sucked in reality).




  • After my rather disappointing adventure with Metro: Last Light recently I ticked off another backlog game in the way of a third-of-a-trilogy I’m really looking forward to this week with Bioshock 2. I adored the first game back when I played it, and I’ve been really looking forward to Infinite, with 2 being a kind of red-headed stepchild in the way.

    Overall I enjoyed it and found it alright. The novelty of playing as a Big Daddy wore off pretty quick, and after that it was kind of just “more Bioshock” - which isn’t necessarily a bad thing. The setting was still fantastic, and using the Nvidia RTX HDR feature the game looked stunning. The voice acting was great and the shooter gameplay felt as tight and entertaining as the first game. Lots of plasmids that kind of sucked in the first game were surprisingly great here which was fun. I did kind of miss the hacking mechanic from the first game, though.

    While I liked the story, it doesn’t really hold a candle to the first game in my opinion, but that is more of an effusive praise of Bioshock 1 than an indictment of Bioshock 2. It served its purpose and wasn’t in the way of me enjoying the game, though it’s not something I’ll think back on time and time again and heartily recommend like the first game, I think.

    Finally - and most sadly - the game suffers extremely from instability. I even played the Remastered version, but crashes were frequent, sudden and unpredictable and from looking around online this is apparently a common problem. I tried all the various fixes online but only managed to slightly reduce their frequency. Very unfortunate.

    Still, I’m glad to have played it and am looking forward to Infinite sometime in the future.