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Joined 1 year ago
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Cake day: July 31st, 2023

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  • The problem with fosselize is that it’s currently bugged, and happens to precompile way more things than are needed, such as all workshop content that you might not have installed which takes a really long time + bloats up the shader cache in size. On anything that’s not low-end, it’s pretty much a waste of time since shader compilation is easily done on runtime.

    Some issues on the things I’ve mentioned that Valve hasn’t seem to have responded yet: bloat, time


  • Just as a PSA, the feature is currently somewhat bugged and really should be avoided. For anything that’s not a low-end PC, your machine can handle the compilation during runtime easily and do it much faster.

    For low-ends, it compiles so many unnecessary shaders (such as all workshop content that you might not even have), it often takes 10x longer to compile everything (which you have to recompile on every driver or game cache update) than just playing the game and watching a replay first or something.







  • The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.

    After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.










  • Same as you, I was somewhat already leaning towards Linux but seeing Windows 10 EOL announced around 3 years ago and seeing what new “features” are going to be implemented to Windows 11, I decided to hop ship.

    The main reason for switch was privacy concerns, got redpilled by Mental Outlaw while he was still making regular Linux videos.



  • My very first distro was Manjaro actually - I tried it twice but there would always be some graphics related issue I would encounter that I couldn’t troubleshoot as a beginner (even though I’d spend a week looking for a solution on forums), and I’d move back to Windows. Finally getting the courage to try out Arch which was considered the “big scary meme distro” was what made me stay with Linux.

    The biggest thing for me was that I actually knew what was installed on my system and what the function most of the major programs served (things like xorg, multilib graphics drivers, pipewire/pulseaudio, desktop environments/window managers), so whenever I encountered an issue or wanted to customize something, I would sort of know where to start looking.

    Of course, all this depends on the person - not all power users are the same. For me, arch worked best but someone else might gravitate towards fedora, debian or whatever else and their way of doing things.


  • Arch isn’t a bad choice for a new Linux user who was a power user on Windows. You get to actually know what’s installed on your system which can really help during the inevitable troubleshooting, though it’s definitely a trial by fire when it comes to manual install and setting up the environment.

    Recommending Gentoo to a new user though is a war crime.