• 0 Posts
  • 72 Comments
Joined 1 year ago
cake
Cake day: July 31st, 2023

help-circle

  • The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.

    After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.










  • Same as you, I was somewhat already leaning towards Linux but seeing Windows 10 EOL announced around 3 years ago and seeing what new “features” are going to be implemented to Windows 11, I decided to hop ship.

    The main reason for switch was privacy concerns, got redpilled by Mental Outlaw while he was still making regular Linux videos.



  • My very first distro was Manjaro actually - I tried it twice but there would always be some graphics related issue I would encounter that I couldn’t troubleshoot as a beginner (even though I’d spend a week looking for a solution on forums), and I’d move back to Windows. Finally getting the courage to try out Arch which was considered the “big scary meme distro” was what made me stay with Linux.

    The biggest thing for me was that I actually knew what was installed on my system and what the function most of the major programs served (things like xorg, multilib graphics drivers, pipewire/pulseaudio, desktop environments/window managers), so whenever I encountered an issue or wanted to customize something, I would sort of know where to start looking.

    Of course, all this depends on the person - not all power users are the same. For me, arch worked best but someone else might gravitate towards fedora, debian or whatever else and their way of doing things.


  • Arch isn’t a bad choice for a new Linux user who was a power user on Windows. You get to actually know what’s installed on your system which can really help during the inevitable troubleshooting, though it’s definitely a trial by fire when it comes to manual install and setting up the environment.

    Recommending Gentoo to a new user though is a war crime.




  • It’s not the biggest issue I managed to fix, but it was definitely the hardest to figure out a fix for:

    Whenever I would boot up any game on my Linux machine I would have microstutters ever so often, and it was frequent and lengthy enough to be very annoying, and thus started my 2 month long quest to figure out what was going wrong.

    To cut a long story short, the compositor I was using had suddenly decided to do a breaking update and change the names of the backends they were using.


  • There’s pretty much only two ways you can go about it in my experience:

    1. Fail forwards and try cobbling something together, constantly using search engines to fix errors or finding libraries or getting help with those libraries. One thing you’d have to figure out is an order of operations - what do you code and in what order, which might be tough for someone new but I’d say it’s well worth it.

    2. Find some tutorial to a project and try following it (those that have step by step guide on what you should do without letting you copy paste code), then using the knowledge you gain to do the way #1 above to hopefully have an easier time figuring out the order of operations, plan out your program and what you’re gonna be coding.

    Don’t think you can avoid getting hands-on and coding something up by yourself. General coding tutorials can only get you so far and are often harmful if abused too much (aka being stuck in tutorial hell).


  • Old School Runescape - an amazing game with so much content and depth in the end-game, as well as great experience in early-to-mid-game. However, the game is insanely grindy and it sometimes feels unbearable to actively train a skill for 20 hours straight in order to do a single task, or to go unlucky on a boss and spend 50 hours killing it over and over just to not get what you wanted. It does feel really good when you do finish a difficult grind, though.