You’d think so… but somehow no.
~Only a moron wouldn’t cast his vote for Monty Burns!
You’d think so… but somehow no.
Cmdchallenge is similar to Linux survival. But is mostly command line basics like moving around directories, searching, etc. It also gives a list of solutions that people have used for each exercise, which is interesting just to see different ways of doing things.
If you have libreOffice installed I believe you can edit pdfs in Draw.
You can also try Inkscape.
There is also a rust book that walks through building a todo app with rust and gtk (gnome desktop). Haven’t gone through it yet myself, but might be something you’d be interested in skimming through.
There are watches that have an actual 24hr face as you describe the normal 6 position is 12 and 12 becomes 24. Which I think are fairly uncommon, I don’t recall ever seeing one in person.
More common to just see analog watches with dual time markings say a 24 under the 12.
An image search along the lines of “24hr watch face” will show some examples.
Roman numerals, they never even tried to teach us that in school.
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BRACKEYS
Hello everyone!
It’s been a while. I hope you are all well.
Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.
I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.
Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.
Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.
The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.
I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.
Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.
I can only say that I have started learning Godot.
Best of luck to all of you with your games, no matter what engine they might be built on!
Sincerely,
Asbjern Thirslund - Brackeys
We all had commercials in our dreams but you don’t see us running off to buy brand name merchandise at low low prices.