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Joined 1 year ago
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Cake day: June 13th, 2023

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  • One of my first (concurrent) playthrus I was under the impression that there might be some limit to the long rests because of the tadpole, so I basically did all of act 1 on like 1 maybe 2 long rests. It was really fun to have to play so cautiously and really eke out every advantage I could, but then was really disappointed when I realized almost all the companion stuff happens one at a time during long rests, and power long rested like 20 times in a row.





  • Is this the lower shoulder strap attachment point?

    There is a decent chance North Face will be willing to repair it.

    I think if you just patch it, unless you fix it in a stronger way, whatever wear pattern that caused this will probably reappear in this area again. Maybe that buys you a couple years or however long this took and that would be worth it to you. It looks to me like that spot is a pretty complicated area with lots of panels meeting up. So it might not be very easy to fix strongly in a way that looks nice. If the stylishness of the bag is pretty important to you, it might not be a great beginner DIY project.




  • Wyll is bad for the reason I find so many companions bad in games like this. He’s good: too good. I felt the same way about Kaidan in Mass Effect, who is the archetype for these sorts of companions. They’re always very nice people on the surface, often driven by some military code that holds virtue and justice above everything. Then they have conversations mostly about bread or how clear water is, reveal some deep burden, and then keep on smiling throughout it. It’s supposed to be admirable. But it’s dull. It presents a character who has no flaws, and when faced with their greatest challenge, they simply smile and shrug.

    It doesn’t seem like that’s how they feel, and this paragraph to me says the opposite. Their complaint about wyll is that he is (to them) unrealistically too good of a person. I don’t know about you, but I frequently actually dislike characters because they don’t seem like real people, which seems to be the article author’s position on Wyll.


  • I think they are being a bit pretentious with their fun fact side note, as if playing a paladin and romancing shadowheart isn’t really compelling, and is fundamentally undeserving of being the most popular option for a first playthrough. Its especially weird to me that they like Karlach but dislike Wyll, because I feel like they are very similar.

    It doesn’t matter who your bad companion is. […] But as long as you have one (and only one), you know you’re in for a great game.

    That all aside, their conclusion is wrong anyways, because people are perfectly capable of liking the whole cast, and they probably would enjoy bg3 more if they also enjoyed Wyll. Having an ensemble cast means the writers maybe don’t have to worry too much about any particular character being hit or miss, those misses are allowances, not targets.


  • Something I haven’t seen mentioned in these threads is economies of scale. Most cars are kind of engineering and machining marvels especially for their price, with a huge amount of their manufacturing being automated to a very high level. Fancy bikes probably do not have the production volume to justify that kind of automation. Their price represents their actual production being less efficient, not being able to amortize the R&D costs over as many units, and general luxury premium.