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Joined 1 year ago
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Cake day: September 29th, 2023

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  • Just not very interesting. Most people just don’t show much interest in me beyond work buddy status, and work is pretty much the entirety of my social life. Down-side of moving to a new area. Making friends as an adult is hard, dating doubly so when there’s no one to introduce you to new people.

    But historically the hardest part for me is expressing anything that can’t be back-pedalled into “just meant as a friend, buddy.” The second you cross that line, nothing will ever be the same for better or for worse. I hate committing to that change. Just feels like I’m ruining things irreparably every time. I’ll toe that line all day, crossing is just a bitch.



  • Absolutely agree about BotW. I’m barely getting into it (only 800 more korok seeds to go…), and I really enjoy it as a game, but it feels more like a great game set in Hyrule than it does a Zelda game. I think they strayed a bit too far from the formula on it. I miss going into a temple, finding a bunch of stuff I can’t do anything with, getting an item, using that item to solve all the puzzles I couldn’t do anything about, then using the skills that gave me to beat the boss with that item. I miss permanent items that are given incrementally and give a feeling of progression as more of the world opens up to you as a result. BotW feels like it gave me all my items at the beginning, handed me an open world, and said, “Have fun.”

    I am having fun. Just not Zelda fun.




  • I understood their logic most of the time (some iffy moments for sure), but my main issue with it was it all felt too fast. Like someone telling a great story but in such a rush to the finale that they end up glossing over details that make it so enjoyable. Decisions the characters made felt like they should have cooked several times longer than they did. I expected some arcs to last a half a season, maybe even a full one. But by the end of the episode it’s not an issue anymore and we’ve moved on.

    That said, Walton Goggins is killing his role, and I see it as a solid resume addition for a lot of the others. There are scenes and lines that are meh, but also ones that show me these actors can pull off some great performances


  • I love Fallout and played 3, NV, and 4 avidly. It’s a good adaptation. A little campy, but it feels like something made by people who know and love the source material. And with the goofy moments come some real nasty aspects of the wasteland laid bare with no question as to how nasty it is, even in the first couple episodes.

    The Vaults setup was unique enough to feel new, but fit the Vault-Tec MO nicely. 4 felt generic, but I think it was mainly included for people who didn’t play the games so they could get a general vibe.

    The subtle nods are nice, with enough items and mechanics from the games peppered through to make it feel like part of the universe. Some are on the nose like Sugarbombs, but I’ve recognized generic NPC armor from the games on extras in the background.

    It was also odd but fun to see game mechanics work in real time, like seeing drugs heal a grievous injury

    If you want an adaptation of Fallout story it may fall short with the lighter stuff. But if you want an adaptation of a Fallout playthrough I think you’re I for a good time.






  • This isn’t just content people want and Blizz doesn’t want to give because it wouldn’t be profitable, it’s an entire half of the game that was advertised since announcement. A lot of people got the game with the assumption it was coming. It wouldn’t be “live service” if they’d included it from day one like they promised. It would only get looped into that because the “new content” should have been in there from the start. It’s Blizz reaping the benefits of an empty promise but wanting none of the blame when people call them out.