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Joined 9 months ago
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Cake day: January 3rd, 2024

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  • The exciting thing about this is just being able to reuse more USB controllers that happen to be lying around available.

    The vast majority of the Evercade catalog has no particular use for Analog controls, but it’ll be nice to be able to plug in and use a controller that happens to have analog sticks.

    It’s also worth noting that none of the games that do support Analog actually expected the player to have analog sticks. I’ve played most of those either on PS1 or Evercade, and they’re winnable without analog sticks.

    Analog sticks for PS1 were available, but most folks didn’t have them.







  • Yeah. The idea of an automated C to Rust replacement of the Linux kernel is fascinating. As you say, there’s probably stuff in the Kernel that Rust’s compiler won’t allow.

    I imagine it wouldn’t work at all, out of the box, but it might reduce the cost curve enough to make a dedicated team of very clever engineers able to cross the last mile, given time.

    As cynical as I am of both Rust and AI generated code, it honestly feels like trying an automated conversion might be less of a long shot than expecting the existing Linux kernel developers to switch to Rust.

    And I’m sure a few would kick in some thought cycles if a promising Kernel clone could be generated. These are certainly interesting times.