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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, it’s the use case. Qualcomm had smartphones in the 80s, General Magic had the smartphone in the 90s, but it took more than another decade to actually combine phone and browser into the right form factor and fast enough mobile connection and a world wide web to make it work.

    For AR there were moments too. Niantic with global positioning, 5G with fast mobile internet, but that was not enough.

    Input method isn’t clear yet (Apple may have solved it with gaze-pinch), form factor not consumer market ready. Actual use case that is worth the price point? Nah










  • Yes, actually at my job a co-worker just found exactly such a bug yesterday: Debug build zeroed out the variable and the release build didn’t. So the bug only occurred in the release build, but could not be reproduced on the debug build where the developers work on. So in the end he found it because of the different compiler flags used for debug vs release builds at our work place.









  • Indeed. Has all the VR features, but tries to sell as AR device with little to no AR use cases with the exception of a text field opening up over a real bluetooth keyboard. Having dozens of screens and apps floating around you isn’t “AR”, it’s VR. And that you can see the real world has already been done by Occulus years ago. Sure this is a better quality and leverages the Apple ecosystem, but you can’t sell it believably as an AR device yet. That said, the apps of the first iPhone weren’t great either, so let’s see how they iterate over this 600g ski goggles.