…Huh. Action platformer-shooter wasn’t exactly what I was expecting from a Smurfs game. Seems like a decent game, too.
Mega Man 4 is my favorite NES game. I also love Mega Man 2 and 6. 5 is fun. 3 is overrated. 1 is okay. I’ll write you a paragraph on each game if you’d like. Try The Sequel Wars!
…Huh. Action platformer-shooter wasn’t exactly what I was expecting from a Smurfs game. Seems like a decent game, too.
I’ve loved this Booster Course Pass. It’s been so fun being able to look forward to new waves of content for MK8DX. The majority of the new tracks have been very fun to play on. They continued to surprise me by doing a lot more than courses, too. Characters, options, small features, and even balance tweaks!
Sure, it wasn’t all perfect. Sure, all of the tracks are just brought over from Tour and not remixed the same way the base game remixed its retro offerings. Sure, Wave 1 looked like it was made in Roblox. But overall, I think the good far outweighs the bad. This DLC has been awesome. I’m honestly going to miss it. But hey, Wave 6 looks fantastic, so we’re ending the BCP with a bang.
Funnily enough, I had a weird idea before for a dual screen hybrid console. As a handheld, it would be like a DS. To dock it, you can take the screens apart, dock the top screen, then use the bottom screen as the controller, like a Wii U. I thought this was a dumb idea and that Nintendo would never want to repeat the Wii U, but… Hey, who knows?
Oh, I see. 8BitDo really isn’t known for their analog sticks, unfortunately. Hopefully this one is better.
Has 8BitDo made a stick like this before? I see that they’ve made a controller like the N64’s before, but that’s not the same kind of stick as this. This is like a GameCube controller’s stick, which is really good. It’s true that 8BitDo isn’t really known for their sticks, though, so hopefully they pull through.
That controller has an 8BitDo logo on it. Two-handed N64 controller from 8BitDo soon?
I put the image in paint.net and increased the exposure, the results of which you can see here. Looks like the 8BitDo Ultimate Controller, but with N64 buttons. The analogue stick has an octogonal gate with a circular pattern on the cap, much like the GameCube controller’s left stick. Now I’m wishing that 8BitDo would make a GameCube-like controller with hall effect sticks.
…That sounds kind of amazing. I don’t know how happy F-ZERO fans would be with that, but Smash gave Captain Falcon enough fighting moves that it could kind of work.
The focus should stay on the racing. The mechanics need to be solid, there needs to be enough tracks, the works. The singleplayer would need to primarily be about racing, since it’s rare that a game can be two genres at once and succeed. But the structure can be flexible!
You play as Captain Falcon in a somewhat open world. You can drive around freely in the Blue Falcon. The world is very large, but the Falcon is very fast so it’s fun to explore. There are oodles of races to be had, but you have to drive to them in order to participate. At any point you can hop out of the Blue Falcon and, like, start punching stuff. Captain Falcon runs pretty fast, has his Falcon Punch, has most of his moves from Smash and more. You could also tweak the Blue Falcon’s stats and look as you go. It would still be the racing game that F-ZERO fans want, but it would also attract people who weren’t interested in F-ZERO but like Captain Falcon in Smash and want to play as him rather than his vehicle.
Actually, Picross isn’t a Nintendo IP. Picross is just another name for nonograms. Nonograms are like Sudoku and crossword puzzles in that nobody owns the concept, and anyone can make their own. I don’t know why Jupiter didn’t put “Picross” in this game’s title, other than “Logiart Grimoire” sounding cooler and more magical.
Anyway, I’m also very glad they’re publishing on Steam now. Mouse works great for Picross puzzles, and it’ll be nice having one of Jupiter’s Picross games on my Steam Deck.
I wonder how they make so many of these? Don’t they run out of ideas for puzzles eventually?
It seems to work like this, judging from the Steam page:
I could be wrong, but this is the impression I get. Looks like an interesting gameplay loop. It has 280 puzzles, so it’ll keep you busy for a while.
I love Nonograms/Picross! This company does a pretty good job of translating these puzzles to video games. I played one of their Picross S games, and it’s pretty good (as good as you can expect a Picross game to be, anyway.) Glad they’re publishing on Steam now. Mouse control just makes sense for these kinds of puzzles.
I’m honestly kind of shocked at how few people bought a GameCube. It was such an amazing console, it deserved better. I guess that’s what happens when you’re in the same console generation as the PS2.
I can say the same about the Wii U, to be honest. Yeah the hardware was gimmicky and weak, but it had some stellar games. What’s sad is that most of its killer apps are on Switch now, so the Wii U is all but obsolete. Obviously it’s great that they’re on Switch, but I know it’s gonna hurt the Wii U’s legacy in a few years when the Wii U and Switch are both retro. “I’m gonna emulate some retro games! The Wii U has some excellent titles, let’s play- Wait, these are all better on Switch.”
After playing this game for close to seven years, just last night I discovered that touching the screen during a race pauses the game.
MK8DX has been a top selling game for years. It’s insane how much staying power that title has. It feels like everyone who wants it surely has it by now, and yet it just keeps selling.
What do people think of the new massive team attack? Does it mess with the balance too much? Is it easy to ignore if it does?