I read your name as Coffee Jerky and honestly I would absolutely try that.
I read your name as Coffee Jerky and honestly I would absolutely try that.
Are you not planning on getting older? Time marches on.
I personally like the early access model. You get the choice to play the game now, as-is, or wait for the developers to call it finished. Last Epoch is a great example. In its current state, it is absolutely not finished. It still gave me hundreds of hours of entertainment, though, and I expect I’ll get hundreds more when I revisit it again when it’s officially launched.
Quitting to desktop in elden ring is as simple as Esc, up, E, Z, left, E, E. Super simple!
A Plague Tale is an incredible example of what can be done with a linear design. Both Innocence and Requiem were amazing.
Open world games like the Witcher 3 leave the player with this really weird interaction with plot urgency. I’m looking for someone but just barely missed them? Hurry to the next town so I don’t miss them again? But then zero consequences when I ignore that quest for twenty levels.
The “14 years” part of the headline is particularly annoying. This thing that happens several times a year will happen the second time this month next week! It’s like a headline about getting three paychecks in a month and how it won’t happen again for six months. Technically true, but it’s still a regular paycheck.