• 2 Posts
  • 387 Comments
Joined 10 months ago
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Cake day: January 15th, 2024

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  • What exactly am I “pulling out of my ass”?

    Nobody said it’s a person

    You’re talking about Nintendo as if it’s a person with phrases like your bullet point 2.

    I’m not defending anyone. I’m describing how a corporation is likely to react in capitalism. I don’t condone any of this: I don’t condone copyright laws, I don’t condone legal threats, I don’t condone capitalism. I just try to describe how systems behave without trying to get morality involved by claiming a company is (or is run by) an or several assholes.

    I also don’t condone nuclear weapons when I describe the strategy of deterrence by mutually assured destruction.














  • But so what, really? That’s a dumbass “flex” to try and make. “I’ve used a computer longer than you, so that means I know more”. Like, seriously? That’s what your little mind tries to go to? You’re an idiot.

    I wasn’t trying to flex. Iwanted to correct your unfounded claim that I obviously wasn’t a computer gamer.

    Except I’m old. Older than you apparently. Or at least I started much earlier. Come back when your first pc had to have dip switches all over the motherboard and 4MB of ram was a whole lot. I was playing computer games in the 80’s, noon.

    That in turn is a bit in the realm of pot calling the kettle black.

    Tons of games weren’t 60fps before the ps4 pro was ever released. That isn’t leaving the ps4 behind.

    My point was that console exclusive games are optimized mainly for the highest-end console for which they are developed. I don’t know how to explain it much simpler.


  • The Vanilla ps4 was never left behind.

    Since the Pro was released, no 1st party PS4 title ran at 60fps.

    Further, it seems you lack an understanding of how systems even utilize things like this. If you were a computer gamer you’d easily know.

    Bwahahahaha! Wait, you’re serious? Let me laugh even harder! 🤣🤣🤣 I’ve built my first own PC about 20 years ago and played PC about 10 years l.nger.

    It’s not really any extra programming. It’s just resolution, frame rate, and other shader setting and stuff simply being adjusted

    Ok, you clearly don’t have any idea about game development. Different hardware on PC is an incredible bitch to develop for. That’s where console development is way easier: you develop for one hardware configuration and can therefore optimize more effectively. That’s why console games can look significantly better than PC games on equivalent hardware.

    Making games run at 60fps is low priority compared to shooting a trailer with impressive graphics, which is which performance optimization has a relatively low priority on lower-end hardware.

    It’s not as easy as the customizable graphics settings for PC games.