• 6 Posts
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Joined 1 year ago
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Cake day: July 24th, 2023

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  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.


  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.


  • Pxtl@lemmy.catoGaming@beehaw.orgWhat are your favourite controllers?
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    5 months ago

    Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of 2nd shoulder-buttons.

    Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.




  • Pxtl@lemmy.catoProgrammer Humor@lemmy.mlam i just bad at devops?
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    6 months ago

    DevOps is bad because for some reason we’ve decided to invent new programming languages that you can’t debug locally and so you have to keep pushing commits to the pipeline server. It’s bullshit.

    “Why do you write all your pipelines as shell scripts and then wrap them in yaml at the very end”?

    Because then I can run them locally quickly and test individual components of them instead of “edit, commit, push, wait 10 minutes, read error message, repeat”.


  • In general their mice are weirdly perverse in the way they fail. I’ve never seen one fail in any way besides the buttons, usually failing into double-clicking. Like it feels like they would last super-long if they just used better components for the buttons. The mousewheel has never failed on me, the radio has never failed on me, the main sensor has never failed on me, nor the laser… just the clicky buttons.



  • Pxtl@lemmy.catoComic Strips@lemmy.worldXXX
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    8 months ago

    You know those “X is now older than Y was when X came out”?

    Like, in this case: “Pearl Jam Ten is now older than The White Album was when Pearl Jam Ten came out”

    That happened in 2014.




  • On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.

    And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.

    So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.

    That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.








  • I’m over 40 and slowing down with age, so I do 1.3 for most podcasts. I usually leave video at 1X but I’m generally doing something else at the same time like folding laundry or gaming.

    Honestly, getting old sucks. Like, I used to play Lemmings a lot and hum the theme song to myself constantly. But I hadn’t played the game in 20 years. I heard the song recently, and the tempo sounded twice as fast as I remembered, so much that I fired up emulators and whatnot to confirm… yes, that’s really how fast the song is.

    The song didn’t get faster, I got slower.



  • What blockchain doesn’t have high transaction costs once it scales up to large usage? Fundamentally blockchains are about hyper-redundant indestructable storage with expensive costs for writing to that storage to prevent flooding it with garbage. The most mature and sophisticated blockchain that doesn’t involve burning down a forest to solve sudokus is the Ethereum network, which is probably the one to point to when we’re talking about a large blockchain, and that’s one that uses the subcurrency of “gas” to model paying for recording into that ledger.

    Are there any blockchains that could handle transaction volumes on the scale of a game-store like Gog or Epic (much less Steam) without putting non-trivial prices on writing the transactions to the ledger?