Gamer and Sci-fi fan.
Physical media forever.
That was 2010 though so it was before the snowflake uprising.
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Probably quite well. It only really has to render the planes in detail. Most of the gameplay will have low resolution land textures as you’ll be a long way from it.
Unless of course you’re about to crash into it.
My favourite thing they do is scream YOU’RE SHIT! right after you’ve just handed their ass to them.
The focus of the devs before launch should be making the game and any day one patch as good as it can possibly be.
DLC work shouldn’t start and definitely should not be announced before release.
It’s not a good look that they planned to release an incomplete game. Clearly Eddy was in their plans from the get go but they decided to hold him back for extra cash knowing people will pay more for a legacy character.
Yep. Supposed to reply to echo64.
Having DLC plans and announcing DLC before release are two very different things.
Announcing before launch isn’t a good look and makes them look greedy.
I’m a combination of all 4.
So the writers had a manual their disposal and still managed to make a shocking number of mistakes.
On-screen dialogue is cannon which states repeatedly that Voyagers maximum speed is warp 9.975. For how interesting these tech manuals are they aren’t considered cannon.
However I had no idea there was a Voyager technical manual. Do you have a link to the whole thing?
I was hoping this would be good. I’ve only read the Janeway one so far and I really enjoyed it. I have the Kirk and Picard books but haven’t read them yet.
Hopefully we’ll get an Archer one soon and maybe even a Zefram Cochrane.
It is said in the pilot that their top speed and sustainable cruise velocity is warp 9.975.
At that speed 75,000 light years would take 14 years 7 months. Even stopping for fuel and maintenance every 5,000 light years would probably only add a year or two.
Even warp just 8 would be 73 years 3 months.
The Enterprise G could cover it just 2 years 4 months.
00:00 on January 1st 2323 is stardate 00000.0
Before that they would be using the 4 digit dates that were used in the Original Series similar to how the warp scale was updated.
Stardates have been very consistent since TNG with each season being one year starting with stardates beginning 41xxx being in 2364 with Encounter at Farpoint. Then dates starting 42xxx being 2365 and so on so the further through the seasons you go the stardates move up consistently.
And within each season the third, fourth and fifth digits also increase consistently as they progress through a calendar year.
It’s the writers not keeping track of what happened on particular stardates that’s the problem and with well known fan databases like Memory Alpha also making mistakes like stating stardates beginning 54xxx are 2378 when in fact they are 2377.
If the writers wanted to make these things consistent in the case of Homestead for example as it had already been established in First Contact when first contact was they could still have had the party but made something like Zefram Cochranes birthday.
These are the kind of things I notice when watching Star Trek. I tend to spot the continuity and filming mistakes but rather the in-universe plot holes.
Like when an episode makes a big deal about having to go AROUND something they forget they’re in space and could just as easily go above or underneath it instead.
Or the big plot hole in Voyager.
They say it would take 75 years to get home at maximum speed. But at warp 9.975 it would only take a little under 15 years and as we know from when Paris is being flown to the ship Lt Stadi states the ship has a “sustainable cruise velocity of warp factor 9.975”.
These things bug me. They don’t annoy me, just a few niggles I have.
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