Dark Souls.
You need to play NG+ and a fair bit of NG++ to be able to get everything on one character.
Dark Souls.
You need to play NG+ and a fair bit of NG++ to be able to get everything on one character.
Obviously… Ubisoft
We don’t know, contract work can be hell with clients being really picky and uncooperative.
Not to mention that they may have picked them despite the fact that they are not a good fit but were available. We can’t assume that they are good with more scripted rollercoaster rides when they are mainly known for systemic games.
Isn’t that more like the difference between own project and IP versus contracted project and IP?
Blocked instance… They can figure their stuff out without me because I don’t want anything to do with them.
Hmm, I tend to do initial processing at the extraction location if it’s beneficial or neutral. No need to ship all the raw ore around unless I can’t simply do that for one reason or another. Then everything gets shipped to the big factory at the space elevator.
I then figure out what end product I need and how much and put the required machines into a building. I then build other building which do the inputs for that till I finally arrive at the raw ore or the pre processed stuff like iron ingots.
Basically clusters of buildings that provide output as necessary either with a bit of over production or underclocked to match.
I call it modular factory because I don’t care about having all of my screws coming from one place and only one place. It also means that it’s all custom built and not with blueprints. But at least it kinda looks like a computer Mainboard from above.
Pump powered? Pump pointing the right way? Pump low enough that it’s still in headlift from a previous pump?
While I have not played overwatch myself, I have heard about a few things with it. From my point of view overwatch had it’s own problems including characters that did only one thing but that one thing really, really well. Which is frustrating. It also didn’t help that they tried to force things instead of actually working with what they had. IMHO it’s a master class of what not to do with a game unless you want to to fail.
You have to balance that. A pure healer would need to be so strong that it would become the primary target at all times. Which would be frustrating for both sides. For players playing against it because they can’t really play the game anymore. For the pure healers because they would be under tons of pressure.
Unfortunately (or fortunately) we (should) design games around a core audience. Chances are that if your ( r my) hypothetical friend isn’t enjoying the competitive part of the game at all, that she (or he) is going to get frustrated at that game at some point anyways. And there are probably games that suit both your needs better to start with. Competitive games may just not be the right choice. Don’t ruin the game feel of those games for those that enjoy them for the sake of non competitive players because that will just create a game that no one actually wants to play.
I enjoy playing support classes, you want me to stop Playing support classes? Make it so that they are utterly defenseless and rely solely on others to stay alive.
Ultimately, it will play absolutely terribly if all you can do is run away unless you are playing with a well organized team. And then you may find that all your team mates get to have all the fun in the game while you get stuck with only the boring stuff.
No thank you.
For real. Hacknet uses commands that work like that in the usual Linux terminals. Including the auto complete feature. At the very least you will learn the basics from that game. As for if you should start to play it. Well the question is if you enjoy a puzzle game with a story that is hacking themed using actual terminal commands to do stuff. If that sounds like fun the go for it.
Ah hacknet. Teaching people Linux terminal in a fun way without them even noticing.
I expect nothing and I know that they will still dissapoont me. Marketing isn’t weeping because they don’t know how to sell the expectation, they weep because they don’t know how they can convince anyone to even look at that game.
Yet… Ubisoft did go and “remove” the keys for the crew when they shut that one down. No one but them can really say if they actually deleted them or not. though I have my doubts with how that company has acted in recent years.
There are reasons for why that is possible, for better or worse.
To reverse malicious actions that may have been taken by other people that got access to the account for any reason for example.
There may even be legal reasons for why that is the case. Licensing law can be quite complicated.
And then there is the fact that if it’s hidden it’s effectively gone anyways and that may actually be what people actually care about. Not whether or not they technically still have that game or not. People wanting a clean library is a thing and it ties into the concept that is the right to be forgotten.
Never stopped using cash. It works, is less trackable and most importantly is accepted for exchange of goods even outside of your typical store front. Say when buying hay or straw for horses and paying then and there.
Arguably. The worst part about that is that you don’t get to know how that story ends…