I’m definitely excited to see Lower Decks hopefully going out on a high note, but I’m definitely sad to see it ending.
As someone who only recently got into Star Trek specifically because of Lower Decks, I am curious what show Paramount is hoping will act as a gateway show, so to speak, for new viewers.
That stuck out to me as well. Disney probably made 50k USD in the time it took me to write this comment. This feels more like sending a message than trying to avoid a costly payout.
I’m sure they want to discourage lawsuits, but I’m worried they did this just to try to set a precedent on EULAs being the end-all-be-all.
I just hope they get enough bad publicity from this move to cost them more than the payout would have.
The fact that Disney is asserting that whether a EULA has been read is irrelevant and that a EULA signed five years prior for an unrelated use is still enforceable feels more than insidious.
I hope Disney’s claim gets thrown out because I worry about the precedent this could set for EULAs going forward.
I’m definitely a little late to the party to comment on this thread, but it blows my mind that any organization would pick a flight with SAG-AFTRA at this point (or the WGA, though that’s not relevant to THIS issue).
SAG has already proven they will hold out pretty much indefinitely and the effects of the joint SAG/WGA strike are still being felt in Hollywood now.
Is the siren song of AI so alluring that companies are willing to die on this hill? At its peak hype, I could see executives salivating at the potential savings; but my understanding is there has been pretty substantial pushback to projects made with AI (or tech with AI in it). I can’t imagine that these large studios think their potential savings would outweigh the potential losses in sales; but I guess that’s why I’ll never be a Fortune 500 CEO…
I wish SAG-AFTRA nothing but the best in their endeavor for protections against AI.
I can’t say I’m surprised to see Gamepass get a price hike; it always seemed like it was in the loss leader stage to try to grow market share.
I wonder what the reasoning was to institute the hike now, though, since I’m not sure how strong their market share actually is on it.
My theory is that either:
My understanding is they are still releasing new Series S models, which are basically just Gamepass machines; so I would expect they are not happy with their current market share (though corporations literally never are), which makes me think it’s the former option, not the latter.
All that being said, I wonder how much the price can increase before the value proposition of Gamepass is moot. Right now 20 USD a month doesn’t sound bad as long as you’re playing at least one new game a month, but I wonder how much more room there is in the price before the number of games you would need to play becomes unreasonable.
Personally, I’ve never been a fan of the Gamepass model since I like owning my games physically (it’s the main reason I prefer console to PC), so I don’t have much of a horse in this race; but I will be interested to see what becomes of Gamepass in the long term.
That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.
Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.
I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.
I remember when this news first leaked, people online were joking about getting into fights over a 200 dollar bet on a kid’s game if skeeball.
While I’m not sure how common that type of phenomenon would be, I have to agree with the author of this article that I would certainly think twice before bringing a child to a location where gambling is encouraged (especially in conjunction with drinking).
At this point, I’ve lost count of the number of times Elon should have been let go. I recall him recently saying that dosing himself with cat tranquilizers was cool and a good business decision actually.
That’s not even getting into turning Twitter into a Nazi bar (and throwing out its extremely valuable branding) or pushing for the cybertruck that cuts its passengers, looks like a dumpster, and corrodes if you look at it funny.
The fact any board of directors considers this man employable at all is mind boggling to me.
Honestly, that’s my main hope as well; that all the charging team talent will disperse across the market and help other chargers spread as well. The article mentioned Tesla having 60% of the fast charger market, so hopefully we will see other companies fill the gap.
My concern is that if no companies pick up the ball Tesla just dropped (or more accurately angrily chucked over the fence), that this could set the EV charging network back significantly; which would definitely be a problem for mass adoption of EVs.
When this news dropped a little while ago. I saw a lot of speculation that basically Elon got mad that a woman said he was wrong and laid off possibly Tesla’s biggest asset in a tantrum.
Honestly, at this point, the most surprising part of this situation is how unsurprised I am at that being exactly what happened.
Hopefully, this will not set back a widespread EV charging network (Tesla or otherwise) too much; but it definitely sounds like damage has been done.
Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.
Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.
While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.
You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.
You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip
Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).
Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:
You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.
Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.
PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)
Overall, a cruel and short-sighted move from Microsoft.
It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?
To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…
That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.
I think you can download it from Deery’s website (Link)(Archive link)
So I think (/hope) it’ll be available indefinitely-ish…
It’s honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I’m glad Deery was able to release it on his own for free so the game won’t be lost, but it’s unclear if all the developers will be able to do that.
I can’t imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made…
That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?
The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.
For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.
I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).
I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.
P5R was my first introduction to the series, but I’ve heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it’s the game mechanics that are bugging you?
This raises a more philosophical argument as to what signifies the fall of a body like the Federation.
The Federation is a union of other bodies who through the spirit of cooperation decide to work together. If the majority of the bodies that make it up decide to pull out, does that constitute the fall of the Federation?
If one body leaves, of course it has not fallen; and if they all leave, it no longer exists at all. How many planets still need to be in a union for the Federation to successfully exist?
The fact that Vulcan/Ni’Var and Earth both pulled out and are two of the Charter members is certainly notable (though it doesn’t prove the fall of the Federation).
If it felt like the Federation had been weakened but was slowly rebuilding, I would agree with your idea that the blow to the Federation was meant to show its resilience; but the fact the Federation was not picking up steam at all (and felt much more in decline), to me indicates that the writers intended for us to interpret this as the Federation in its death throws until the Discovery showed up.
Perhaps this speaks to my own mindset as opposed to how the writers intended it, but it’s certainly how it came across to me.
As an aside, it could be interesting to explore what a Federation not primarily influenced by human/Vulcan influence could look like, as well as explore the idea of what constitutes the Federation (for example, could you have a Federation with no planetary members made entirely of individuals who have left their planet in the name of galactic brotherhood?). I am not sure the Federation is still in a place where such concepts could be explored, but it could certainly be interesting…