18 year old developer based in Mumbai India.
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?
It seems op wants to have areas that can’t be reached not have colliders for performance, but still wants his bullets to be able to register hitting them for placing a decal on the collision.