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Cake day: July 10th, 2023

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  • “Arithmancy” is their name for math classes and is mentioned several times throughout the books. It is one of Hermione’s favorite subjects.

    At one point, the real world evil witch that is JK Rowling suggested that Arithmancy is like dviniation, but with math, saying they use numbers to predict the future. I take this to mean that the wizarding community discovered calculus independently from the rest of the world and mistook it for a new form of magic.











  • Some things cannot be effectively regulated in this manner. At all.

    There is simply no way to stop people from building their own 3D printers. There are too many open source designs, and they can be built with very simple parts that are readily available at the hardware store. Most hobbyist-level 3D printers basically come as a kit that they have to assemble themselves anyways. What happens next? Background checks to buy stepper motors? Background checks to buy a microcontroller?

    To me this is like trying to mandate government backdoors in encryption algorithms. There is literally nothing that would stop criminals from just using an open source encryption algorithm that doesn’t have a backdoor, so you end up just making it so all legitimate communications are less secure than they should be.


  • i think that is a bit unfair to bethesda’s engine. all those other engines have achieved their scalability at the cost of extensibility and easy to work with game systems. this manifests most visibly in how mod support works for bethesda games versus games built on other more “optimized” engines, but it affects the core game design as well.

    even if id software released their internal tooling to the public, it wouldn’t be all that useful for making the kinds of mods people make for bethesda games, because their engine isn’t built for all the systems-driven game design that bethesda’s is. that moddability is born out of how bethesda has designed their engine, the gameplay systems they built in it, and the tooling that supports all of this.

    it’s truly insane just what you can do with bethesda’s engine with relatively little work. and it shows when you compare to games that try to imitate their game design on other engines. the outer worlds felt really static compared to fallout new vegas and skyrim, because it was missing so many of these systems.

    bethesda games have a lot of problems, but ditching their engine for something like unreal or id tech would most likely destroy most of what makes their games unique.