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Joined 1 year ago
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Cake day: June 8th, 2023

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  • I’m excited to see what they’re going to showcase. The rumor mill is running rampant on Twitter that a new 2D Mario game and an SNES remaster will be shown.

    Assuming these are true, I hope we’re getting a 2D Mario that isn’t a “New Super Mario Bros” title since that franchise is nearly 20 years old at this point. Give us something new. Call it “Super Mario Bros. 5”, even. Just something that isn’t part of the “New” series.

    As for an SNES remaster, Super Mario RPG in a tilt-shift style Link’s Awakening remaster would be lovely. A Chrono Trigger remaster in the style of Octopath or Live a Live would also be lovely.

    But ultimately I’ll just wait it out with hopeful optimism that they have some good stuff in the pipeline.










  • If that’s what they want, Steam’s existence on macOS as well as games being available for purchase through both the App Store and Steam aren’t working in their favor in that regard. But between the App Store and those previous attempts to block out Game Pass, hopefully Apple will see an opportunity to ensnare more users to the ecosystem.

    How many folks out there have iPhones but don’t have Macs because of weird hangups like “no games”? They’ll target this group eventually.


  • This is so exciting to see, as the “Gaming on a Mac!?” argument has been a “chicken or the egg” problem for the Mac ecosystem for decades. You know how it goes, “Publishers don’t want to release games for Mac because the user base isn’t there” versus “The user base isn’t there because there aren’t games for Mac”.

    This toolkit is a significant step in the right direction that can cut down on porting times for games. And the folks who’ve tested out games have been surprised at the performance without ports. Macs may finally get a market out of this :)


  • I imagine folks wouldn’t have a problem with this if the ads weren’t already so aggressive. Numerous ads before and during the content break it up too much. And if the content is extremely short form, it completely ruins the experience.

    The number of ads and their length should be proportional to the length of the video. And any creator doing built-in ads should also not be able to inject a bunch of other ads. Burying content is an easy way to get avoided.

    Print media had limits for advertisements, heck, in magazines they were premium real estate for the finest graphic designers to put together incredible imagery to get your attention. This level of care (not necessarily images or what have you) has yet to translate to the web.