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Cake day: July 3rd, 2023

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  • jaycifer@kbin.socialtoGaming@lemmy.worldHelp
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    8 months ago

    I think it would be tough to nail down one thing. There are the clear comparisons to Victoria 2, which I haven’t played, but my understanding is that 2 is more “detailed” in it’s simulation of some things. There will always be people who don’t like changes from the last game. The military aspect is a lot less engaging than something like Hearts of Iron, but I think the intent there was to keep the focus on the economic and political sides of things. Warfare received a minor overhaul when I first tried the game that I’ve heard made things better, but it can still be a little frustrating at times.

    Most of the complaints about the economic side that’s meant to take center stage is that your economy’s success boils down to how many construction points you can have going at once. That’s true, but I do like that you can’t pour everything into that without balancing the foundation needed to support the increase of construction, and just doing that could limit growth in other areas, like improving citizen lives, which could complicate your political affairs.

    I feel like I’ve gotten a little lost in the weeds here. Overall, I think it has mixed reviews because Victoria 3 is still a work in progress. It’s a work in progress that I enjoy very much, but there is still room for improvement. I kind of fell off Stellaris between the Nemesis and Overlord expansions because it felt kind of bloated and repetitive, and I wasn’t wondering what kind of civilization I could play anymore. Victoria 3 has been successful at making me contemplate how I can manipulate the mechanics to achieve a specific outcome, even when I’m not playing.


  • jaycifer@kbin.socialtoGaming@lemmy.worldHelp
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    8 months ago

    With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didn’t know existed referenced by those tooltips so you can read more tooltips!

    It’s a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, I’d love to hear them!


  • jaycifer@kbin.socialtoGaming@lemmy.worldHelp
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    8 months ago

    With menu games like Paradox make, you gotta learn by playing the game. And by playing the game, I of course mean pausing the game every minute or two to spend way more minutes reading the tooltips, the tooltips within those tooltips, and then finding your way to a new menu you didn’t know existed referenced by those tooltips so you can read more tooltips!

    It’s a beautiful cycle, and Victoria 3 has sucked me in as much as Stellaris did 7 years ago. If you have any questions or thoughts, I’d love to hear them!



  • What they didn’t mention is that Baldur’s Gate is a Dungeons and Dragons franchise. DnD is magnitudes more popular than it was when BG2 released, to the point of being at worst nearly mainstream. What has sold people on BG3 is being able to play their tabletop game in video game form.

    I do think Larian’s pedigree and the Baldur’s Gate name were contributors to its success, but if there was one driving factor it’s the brand recognition of DnD with the marketing of an AA to AAA game.





  • Saying you were 13/14 when horse armor came out doesn’t help your case arguing against their comment. It just means you were prime gaming age when dlc, map packs, and smaller content were replacing larger expansions. The acceptance of those (which based on your demographic you probably did accept) made it easier to transition to more and more egregious micro transactions.

    There used to be (maybe still are) complete games released on mobile. They usually cost $6.99 and didn’t need more. If they want Elden Ring on mobile without tarnishing its reputation, they could sell a complete experience for $10 or $15 since it’s been a decade since those $6.99 prices. That’s what Elden Ring was and it was widely praised. That’s what the rest of their games have done and that has turned out well for them.

    There may be servers for the multiplayer, but based on the fact none of the other From Soft games charged for it the cost must be minimal.







  • Imagine you have a big board on your front lawn where people can come to write stuff and respond to others on the board. This board is an instance.

    Your neighbor has their own board, which they have “federated” with yours. Messages from your board can show up on their board, and people there can write on those messages same as ones native to that board.

    You can federate with them so their stuff shows on your board, or defederate if you don’t like the people there.

    Anyone with the ability to make a board can have one federated with other boards to make a really big web of boards, but to a person looking at your lawn’s board it feels like one big one.



  • jaycifer@kbin.socialtoProgrammer Humor@lemmy.mlEnd users
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    1 year ago

    I actually think this is one of the few times I’ve seen the template used 100% correctly. The original comic had the dog wanting to play fetch, then saying “No ball” when the person tries to get the ball they need to play fetch. The dog then demands fetch again, despite having denied the person what they need to do so.

    Regardless of this meme’s accuracy, I do not understand how it misuses the comic template as a user asks for a bug fix, refuses to share the details needed to complete the bug fix, then demands the bug fix once again, just as the dog does with playing fetch and the ball. Could you please explain your thinking?