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Cake day: June 12th, 2023

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  • And to prove your point even further: my friends and I went go-karting for someone’s stag do a couple of weeks ago and it was £50 per person for two fifteen-minute sessions. And that’s even more entry level than autocross, I’d argue!

    We had to get there early, too, and get registered, get changed into overalls and helmet, etc. We had to go through an idiot-proof safety briefing. We had to wait for the previous group to finish their session. We had a break between our two sessions for drinks and to cool down / recover, and another session ran during that time, so ~twenty minutes there. All in all, our half-hour of driving probably came with around an hour and a half of downtime, which I think lowers the value proposition even more.

    (Plus I got heatstroke during it and got increasingly ill as the day went on - and was unable to really eat during our restaurant meal or drink at the bars later in the day - which lowered the value proposition even more for me, ha!)

    £100/hour of actual go-karting, versus £1/hour for most AAA games these days. I don’t tend to like AAA games that much, for the most part, but even with all their bloat, recycled content, open-world downtime, etc, they still seem like better value per money per time than anything motorsports-related.



  • I agree, I had the same thought. And not only is she very pretty, she’s also “believably pretty”; she doesn’t look like a movie star or an unrealistically attractive Instagram model, she looks like someone you could see walking down the street. She’d catch your eye, of course, and probably be the prettiest person you saw that day, but it’s not like some pictures/videos I’ve seen of people where I’ve thought “I’ve never seen someone look that attractive in real life” and there’s a bit of a disconnect because of it.

    Using Olga’s likeness, I suspect a lot of people can be fooled into thinking she’s just a regular person who happens to be at the upper end of the attractiveness scale rather than a paid model, and I’m sure they very intentionally decided to steal her likeness for that reason.


  • You can just say “well they’re stupid that’s what you get” or you can ask yourself why aren’t we getting these people on board while some greasy billionaire can?

    I don’t necessarily like to just dismiss people as stupid, but a lack of education and the ability to understand complex issues is both a big issue for these people and a reason why the greasy billionaires can get them on board. Convincing someone that them paying some of their money into a union will actually result in better working conditions and more money for them - rather than just being poorer - is a lot harder and takes more understanding on their part than someone convincing them there’s less money to go around because there are more immigrants, for instance.

    On top of that, people like to be able to absolve themselves of personal responsibility if they are given the option to. That’s not exclusive to right-wing people, but when that’s coupled with people wanting simple “explanations” because they don’t understand more complex systems with all their consequences, knock-on effects, etc, it makes it easy for right-wing politicians and media to offer simple scapegoats and get people on board.

    To use the immigrants example again: not only is it not your average right-wing voter’s fault in any way - it’s the immigrants’ fault - but also, they don’t personally need to do anything to fix the issue, they just need to let the right-wing politicians get into power and it’ll all be solved for them. It’s all very comforting for them - much more so than being told it’s going to take ten years and some work on their part to improve things.



  • Those and reducing the requirements for the early blinds definitely stand out to me, yeah. Reducing the early blinds is a very good change - I think most of my early losses aren’t necessarily because I’ve played badly, but rather because it’s too early in the run to have found something to build around or to put any combos together. This change makes you less beholden to RNG in the early game, and also allows you to think a little more about your endgame strategy rather than focusing on surviving right now.







  • An analogue would be: petrol stations stop being a thing as the world transitions to electric/hydrogen/whatever cars. You start working on a way to modify your car in some way to account for this - perhaps you plan on making your own biofuel, or manually converting it to a electric/hydrogen/whatever car. The manufacturer of your car hears about this, comes along to your house and repossesses your car and takes it to be crushed, despite it being something you own and that they should have no say in any more.




  • That’s not even the big reason; microtransactions are often very lucrative (as much as I tend to dislike them). The main thing is just the COVID hangover and general economic downturn the world has seen.

    • during the height of COVID, people had more time and money to spend on gaming. While brick and mortar stores and quite a few service industries suffered, the gaming sector was seeing record profits and growth.
    • investors were also investing a lot. Crypto was booming, interest rates were really low, and a lot of investment companies were just throwing money around as a result. With gaming companies not only not being hit too hard by COVID, but also thriving during it, gaming-related investment shot up. See Embracer Group for the prime example in gaming.
    • like good little capitalists, these companies saw all the extra money coming in and tried to grow their companies - more staff, bigger projects, etc. They scaled up to levels that were sustainable for their newfound income and investments.

    Now, not only have all of those factors been reduced, they’ve actually gone the other way. Consumers have less disposable income than they did pre-COVID due to rising cost of living. Investment companies can’t just throw their money at absolutely anything and still turn a profit because the interest rates are much higher. And the companies all found their expenditure and growth unsustainable once the money dried up, which is why we’ve seen so many layoffs in gaming already this year.

    On top of all that, we’ve seen game budgets just go up and up and up, to the point where some games are costing upwards of $200M to make. The price of games hasn’t really budged that much, which means the only way for the increasing budgets to be sustainable is for sales and microtransaction spending to keep increasing. Obviously that’s not happening, and until some novel tech comes along that draws in new gamers - like the Wii did, where people who didn’t care about games at all were interested in getting the Wii for Wii Sports, Wii Fit, etc - I think gaming’s not likely to attract too many new people.

    Microtransaction scandals and less and less innovation in the AAA(A) space obviously don’t help, but they’re not the big reasons why the industry has hit hard times.






  • There certainly was some actual “ethics in video game journalism” discussion early on that I felt was legitimate, but that got drowned out pretty quickly by the misogynists (which, from what I gather, was the entire point - it seems the misogynists started the whole thing and used the “ethics in game journalism” thing as a front to try to legitimise their agenda).

    I think the discussion about the personal relationships game journalists have with developers in general was a reasonable one to have. It unfortunately ended up just laser focusing on Zoe Quinn supposedly trading sex for good reviews, which was untrue, sexist and resulted in nasty personal attacks. But I think it was worth at least examining the fact that game journalists and game developers often have close relationships and move in the same circles, and that game journalism can often be a stepping stone to game development. Those are absolutely things that could influence someone’s reviews or articles, consciously or subconsciously.

    And another conversation worth having was the fact that gaming outlets like IGN were/are funded by adverts from gaming companies. It makes sense, of course - the Venn diagram of IGN’s (or other gaming outlets’) readers and gaming companies’ target audience is almost a perfect circle, which makes the ad space valuable to the gaming companies. And because it’s valuable to gaming companies, it’s better for the outlets to sell the ad space to them for more money than to sell it to generic advertising platforms. But it does mean it seems valid to ask whether the outlets giving bad reviews or writing critical articles might cause their advertisers to pull out, and therefore they might avoid being too critical.

    Now I don’t think the games industry is corrupt or running on cronyism, personally. And I certainly don’t believe it’s all run by a shadowy cabal of woke libruls who are trying to force black people, women (and worse, gasp black women shudder) into games. But I do feel it was worth asking about the relationships between journalists, developers, publishers and review outlets - and honestly, those are the kinds of things that both game journalists and people who read game journalism should constantly be re-evaluating. It’s always good to be aware of potential biases and influences.

    The fact that the whole thing almost immediately got twisted into misogyny, death threats and a general hate campaign was both disappointing and horrifying. And the fact that it led to the alt-right, and that you can trace a line from it to Brexit and to Donald Trump becoming US president, is even worse.