This was my first game jam ever and I’m happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.
This was my first game jam ever and I’m happy to say mine is one of the thousands of Godot games this year. The web export in 4.3 worked without any issues for me.
I got lucky and was able to buy YNAB on Steam nearly 10 years ago for as much as they’re charging now for a single month of their subscription. Manually exporting/importing transactions can be a little tedious sometimes but in comparison there’s no way I could justify that high of a subscription cost
I don’t know if I can call it garbage but probably no one in their right mind should play Hearts of Iron IV. Somehow I managed to persist through hours of bewilderment and confusion, until it all clicked, and I soon found myself unhealthily obsessed and unable to rest peacefully until glorious France had swept across half of the globe
Everyone has their own process, but I think it’s fine to just start with a simple idea that’s not yet a game, jump in, and experiment around, especially if you’re just starting out. I’m not an expert by any means, but I managed to release a small game of my own recently, and all I had at the start was a test where I could knock over a box by throwing a ball. Everything else that eventually became the game were ideas that I had later while playing around and showing it to other people.