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Joined 4 months ago
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Cake day: June 28th, 2024

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    • Chrono Trigger, in SE’s HD-2D style. Do what they just did for Live a Live, change little to nothing but make it really pretty.
    • Final Fantasy 8. Why 8? Because it has the most room for improvement. I expect SE not to keep FF remakes faithful, and 8 is the one that will benefit from that. Just retell the story in a better game that doesn’t punish you for leveling up.
    • Kid Icarus Uprising. This doesn’t need more than a straight port really. One thing I’d really love to see though is a more competitive Light vs. Dark that restricts players to base weapons only, no min-maxing in PvP.
    • Any classic Tales games that was never released in the west. They keep rereleasing newer entries, but where are the 2D classics? I especially want Destiny DC/2, Legendia, and Phantasia PSP.
    • This is an extra impossible pipe dream for several reasons, but it’s my list and I’m allowed to dream. I wish the Boktai series could come back in some form. Silliest way to do it could be to sell it with a USB-C Solar Sensor attachment for the Switch, but that’s extra not happening. Even if we have to lose the original hardware though, I’d just like to see this game made available in some form…

  • Unlike the Gamecube and Xbox, which used DVD-like discs but just weren’t licensed as DVD players (though Xbox later sold a “DVD Playback Kit” meant to cover licensing fees), Dreamcast’s GD-ROMs were closely based on standard Compact Disc technology, just with dual-layer discs.

    Upgrading the hardware would’ve increased costs considerably, GD-ROMs were meant to be a lot cheaper than the still very new DVD technology. Tech that did get cheaper by the time the PS2 hit the market nearly two years later, but Sega wanted to be early.











    • Celeste
    • Most Kirby games. Skip Amazing Mirror I guess, and for Super Star you can play every mode except Great Cave Offensive.
    • Metroid Fusion (I do feel somewhat bad putting it on this list though)
    • OneShot
    • Persona series
    • Punch-Out!! series
    • Rhythm Doctor
    • Rhythm Heaven series
    • The World Ends With You
    • Any stage-based arcade(-style) game. I’ll name Puyo Puyo (Tsu, 20th, Chronicle specifically), Panel de Pon, Puzzle Bobble 3, Twinkle Star Sprites just for a few.
    • Any visual novel



  • I’m not seeing a link. Missingno.'s sprite is just the graphics decompression routine attempting to parse data from elsewhere in the ROM due to a wrong pointer, this obviously can’t be concept art for that sprite. The idea that they might’ve considered making it canon in later generations is far too unlikely as well, we know they hated that this glitch got found and never ever ever would’ve wanted to acknowledge it.

    The article’s conjecture is just “it’s blocky and it has writing on it, and if you squint really hard, you could pretend writing is like glitchy pixels.” Too much of a stretch.



    • 1 - …I respect the historical importance of this game.
    • 2 - Actually, dual-wielding shields and attacking yourself to grind evasion is peak game design.
    • 3 - Beta for FF5. Shame about that final dungeon.
    • 4 - First game that actually holds up.
    • 5 - Peak.
    • 6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
    • 7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
    • 8 - I went into this knowing it’s the weird one. I was the sicko that liked 2, but I still couldn’t get through it.
    • 9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually… maybe…
    • 10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern…
    • 12 - Hated hated hated the combat. Painfully tedious to take manual control, automation is too primitive. And I don’t want to automate the game away, I want to play it!