I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.
I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.
Neovim is a rewrite of the vim project. From a high level (or from the perspective of a beginner to both), there’s not much difference between the two. That is, basic usage will be the same regardless of which ones you choose. Like, the model philosophy and default key bindings are basically identical.
You start seeing major differences with more advanced usage and under the hood.
Neovim is built to support async processing, while Vim is entirely synchronous
Neovim offers native Language Server support while Vim requires plugins to do so. (Language Server Protocol is part of what makes VSCode so powerful)
Vim plugins are written with a custom script called “vimscript” while Neovim plugins are written in Lua but also supports vimscript.
There are more differences, but this should cover the basic differences. I haven’t used neovim in an age, so I’m up for any corrections if anyone has any
A TV Show (or cartoon) based around Among Us, feels like they missed the boat on Among Us popularity.
Then again, I loved Infinity Train, wish the show wasn’t cut short by Zaslav’s budget cuts. I could see Among Us being similar to The Thing (one of my favorite horror movies), i think there’s a chance it’s a good show
Fugitive is a common git plugin for Vim. If you’re not using vim, not much to check out. If you are, highly recommend it!
Thank you. I’ve found one of the communities with the search functionality.
You’re awesome tho!
I deleted most of my comment because what i had written was basically nonsense.
The main point that i was going for is that “action adventure” isn’t a useless category, since it’s a hybrid of two separate genres.
You can have non-action adventure games. Something like A Short Hike comes to mind. It didn’t need to turn/text based explicitly, but that’s common.
You can also have action non-adventure games. You mentioned pong, but this could be anything that requires real time responses and control. Beat-em-ups are common.
Action-Adventures are hybrids of the two: real time inputs with discovery elements
Action games and adventure games used to be two separate genres, but their similarities caused people writing magazine articles to group them together, under a single term “action-adventure” but they were often grouped together. You can think of it as “either or”, rather than some weird neologism
[Edit: i can’t back up the statement that they were merge by magazine writers, that’s just where i first saw them merged]
I think the concept is intuitive and interesting, but the implementation/interface isn’t.
My overall journey was the GameFAQS message boards -> Digg -> Reddit (via RIF) -> Lemmy
Lemmy has filled my content aggregation desires while boycotting Reddit. Overall, I could see being here to stay
I’m still having minor issues, but they aren’t deal breakers. Like, I’ve had issues with my up votes not saving (press it, turns blue, wait a second, then it changes back), so I need to press it multiple times before it saves. On the whole, these errors will be resolved with time, so it doesn’t bother me much
Main issue I’m trying to figure out now is: how to use federated users for other Lemmy instances. If I’m using the website for beehaw, then go to another instance, it appears I need to sign in, but I can’t see how to use my beehaw account. I started using Jerboa and it seems to handle it, but the comments I’m making don’t show up (when I checked in a browser), so it might be in the UI only, or I’m missing something
You have :vim:
in your user’s “tags” (flair? desc? Idk). I haven’t found a good vim community on Lemmy, so I’m interested if you have a recommendation.
I guess that would make “community discovery” as a particular thing I’m having some difficulty with. Getting better as I’m getting more familiar with everything, but it is a pain point