You can also Ctrl+click most things in the code editor to open its documentation.
When I was 100%-ing Watch Dogs, I would see and hear the icon for hacking gates and doors whenever I went past them.
When I originally played Fallout 4, I would feel a compulsion to take any duct tape I saw.
https://steamstat.us/ shows that it’s down for scheduled maintenance.
I wonder if a challenge mode where you start on a different planet instead of Nauvis would be feasible. At the very least, I expect that a mod will do it eventually.
I wonder if we will be able to use the lava to produce steam for power. They’ve shown some new machines, but to actually produce the electricity is something that would also be interesting to see. If you first come to the planet entirely unprepared, will you be able to build your way back up to another rocket, or will you have to die to respawn on Nauvis?
They mentioned the drill can mine a 12x12 area, so there is probably some uranium from the patch to the right that is close enough for it to get. Looking more closely, there is a sulfuric acid pipe running to the drill. I don’t know how this works with the current miners, but perhaps piping in the acid forces it to mine the uranium instead of the iron?
I don’t have a specific checklist, but I can tell you what I like to do to try and stay on task.
What I usually like to do is make a world in editor mode and design small parts of that factory that I know I will need, like I know I will need enough smelters to fill a belt of iron, or I know I will need to produce each type of science. I copy those designs to blueprints, and place them back in the main world where I need them to be. At this point, it’s just a matter of placing buildings down where the ghosts say they should go, routing materials between factory sections, and scaling the factory up to deal with resource shortages.
I find that designing the factories in editor mode makes the process go much smoother, since there is not much getting in the way. No placement/breaking range limit, no resource limit, instantly able to copy and paste buildings, and the ability to use infinity chests to test throughput all make the designing process much easier for me.
Even with the ammo production, it can barely keep up. If the trip was any longer, the ship probably wouldn’t survive.